2
Long Fingers
c
Sorcery: target
Target creature permanently gains +2/0.
2
Long Fingers
c
Sorcery: target
Target creature permanently gains +2/0.
2
Long Fingers
c
Sorcery: target
Target creature permanently gains +2/0.
4
Frost Mephit
r
Creature: demon
When ETB all of your opponents creatures sleep through their next turn.
2/2
4
Frost Mephit
r
Creature: demon
When ETB all of your opponents creatures sleep through their next turn.
2/2
3
Marsha's Mallet
c
Artifact: target
For 2 mana target gets wallop until end of turn.
3
Marsha's Mallet
c
Artifact: target
For 2 mana target gets wallop until end of turn.
3
Marsha's Mallet
c
Artifact: target
For 2 mana target gets wallop until end of turn.
3
Skeleton Archer
c
Creature: undead
Whenever skeleton archer is attacked it does 1 damage to the attacker before combat takes place as per usual.
2/2
3
Skeleton Archer
c
Creature: undead
Whenever skeleton archer is attacked it does 1 damage to the attacker before combat takes place as per usual.
2/2
3
Skeleton Archer
c
Creature: undead
Whenever skeleton archer is attacked it does 1 damage to the attacker before combat takes place as per usual.
2/2
1
Free Range Turkey
c
Creature: bird
Taunt, dodge. At beginning of your turn Turkey has a 50% chance of dying of a heart attack.
0/1
1
Free Range Turkey
c
Creature: bird
Taunt, dodge. At beginning of your turn Turkey has a 50% chance of dying of a heart attack.
0/1
1
Free Range Turkey
c
Creature: bird
Taunt, dodge. At beginning of your turn Turkey has a 50% chance of dying of a heart attack.
0/1
3
Battle Cleric
c
Creature: human
Wallop.
2/2
3
Battle Cleric
c
Creature: human
Wallop.
2/2
1
Sign in Blood
c
Sorcery: target
Target creature or hearth loses 2 hp. That target's owner draws 2 cards.
1
Sign in Blood
c
Sorcery: target
Target creature or hearth loses 2 hp. That target's owner draws 2 cards.
1
Sign in Blood
c
Sorcery: target
Target creature or hearth loses 2 hp. That target's owner draws 2 cards.
3
Mothra Jr
r
Creature: insect
At beginning of opponent's turn Mothra sleeps one of your opponent's creatures at random.
1/3
3
Mothra Jr
r
Creature: insect
At beginning of opponent's turn Mothra sleeps one of your opponent's creatures at random.
1/3
3
Mothra Jr
r
Creature: insect
At beginning of opponent's turn Mothra sleeps one of your opponent's creatures at random.
1/3
4
Royal Assassin
r
Creature: human, rogue
Haste, First Strike. When Royal Assassin attacks a sleeping creature that creature is killed.
1/3
8
Dagon
r
Creature: elder god
Flying, dodge. Whenever one of your opponent's creatures goes to sleep (Z status) Dagon does 1 dmg to your opponent's hearth.
5/5
8
Dagon
r
Creature: elder god
Flying, dodge. Whenever one of your opponent's creatures goes to sleep (Z status) Dagon does 1 dmg to your opponent's hearth.
5/5
4
Half-Troll Rogue
c
Creature: humanoid, rogue
Dual wield, regeneration.
2/4
4
Half-Troll Rogue
c
Creature: humanoid, rogue
Dual wield, regeneration.
2/4
4
Half-Troll Rogue
c
Creature: humanoid, rogue
Dual wield, regeneration.
2/4
5
Azure Sphinx
r
Creature: sphinx
Flying. When ETB draw a card & opponent's hand is revealed.
3/4
5
Azure Sphinx
r
Creature: sphinx
Flying. When ETB draw a card & opponent's hand is revealed.
3/4

Deck list (id=63301):