Updates in 2017

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1 Sep (druids Contd)

  • modded seize spell to work as thornwhip alternative

28 Aug (druids + Engine Stuff)

  • polymorph: add stat morphing, and bonus additions to the args line
  • polymorph no long unequips wep & shield (maybe make not unequp staff & ua shield only)
  • ench procs on magic for polymorphed char that has their morphed int higher than other stats

1 July

  • weekly: fixed vampire conversion, re-enabled vamp statues spawning. added descriptions to the vamp abilities. moved immovable statue code server side.
  • weekly: fixed corpses not dropping more often as intended, petrification wand has chance to not break. wands in dead trees more common.
  • weekly ladders bosses get truesight.

ability for server & maped to have a custom cfg file specifying directories for sdat, etc, splayers, smaps, scripts etc. This is so I can put all the weekly files in the main folder and add to git.

  • fixed weekly water spawners
  • spew spider has 4 sprays

14 Jun

  • When training a weapon or skill you already have skill in similar (eg locks/traps, or longsowrds/poles), that training speed greatly increased up till existing skill% (That was already happening but its a lot faster now)
  • Re the above, no longer applies to hexblades, ranged, unarmed, staves
  • Finished off fighter aoe melee attack 'Wallop' - basic AoE attack with standard weapon dmg divided equally among targets.

8 Jun

  • Weapon enchants such as vf, vam, etc, do stat dmg (based on your combined stats, not any in particular)

7 Jun

  • shield bash knocks back and will give a small rage refund, enough to cast charge, if knockback successful

4 Jun

  • plyr merch all now 24hr
  • fixed bug with autopickup
  • Tweaked dragon adj ai to cast occasionally. Oldschool basic drags lose their heal, their HP goes about 1/3 and their melee dmg doubled. (shadow drag, blood wyv left untouched)
  • Charge uses 0 rage if charge 1+ squares and gives rage if charge 2 or more squares and you charge into a mob. Still req 30 rage to start.

1 Jun

  • buffed AS of all dragons and as/def of some blood mobs. Experimental: dragons will only attack with melee when adjcent to you
  • Fighter specials improvements: Flurry, bloodbolt, cleave,thunderclap: You can now can use these with 50 rage but if you use them at lower rage, the effects aren't as great. Effects increase as rage tends to 100. Using these specials uses all of your available rage. Using them at 100 is same as before.
  • thunderclap also paralyses the main target instead of confuses.
  • werewolves' Bloodthirsty Maul rage requirement down to 50, but dmg multiple down from 3 to 2.5
  • Novice and apprentice special move rage req down to 50, but only uses 50, and does not scale with rage like above.
  • added as,def,mr to armoury
  • virgil conversation tweaks
  • can now dip jewelry into fountains
  • updated AS & dmg for when attacking with non weapon, now it hurts

29 May

  • On reg, PD and NG, when you sell an item to a merch, it will be available for resale from my player merchant called 'salvaged wares' outside the cash shoppe in nord.

28 May

  • completed armoury pmerch buying. pmerch dump direct to db. disabled deleting of merchs without tokens
  • amp wand works on attack u/a gloves and adds +slaying to blank u/a gloves
  • armoury player merchant purchasing
  • fireballs can now be dodged

25 May

  • added Flamberge, claymore+7,VF
  • fixed shieldbash+glass weapon instakill bug
  • disabled food search in hooked barrels
  • fixed SGT swords doing infinite flurry
  • can no longer ritual sacrifice in other players' houses
  • fixed transfer onto mythic - no longer removes mythic
  • fixed if you disenchant something in your house when lotl, it becomes ownerless

6 Apr 2017

  • fixed Hail of bones: was giving 2x xp and very laggy, deleted a lot of unneccesary network traffic