Updates in 2012

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Latest Updates

29 Dec

  • possible crash fix (wrong index in party list update)

17 Dec

  • updated existing client with music and options for turning off shadows and splat damage
  • started aux box lua client support

9 Dec

  • client any res rewrite started

8 Dec

  • mp3 music

7 Dec

  • finished smooth scrolling (not moagl)
  • wall shadows (not moagl)
  • moagl updated with menu+keybinds
  • option to swap G and shift G actions
  • decreased base new player speed by 100ms (ie it's faster)
  • roar is a combat message (which can be switched off)
  • added player levels to party list in statsbox
  • fixed scavenger hunt typo
  • you can now use wolf form as a vampire (bug fix, it was always intended)
  • fixed crocskin boots level req
  • fixed XMP mana & cooloff (reduced to level 5)

1 Dec

  • started smooth scrolling

26 Nov

  • splats and magic effects now show actual damage dealt (and taken) on screen
  • newbie island updates

13 Nov

  • new map feat type 'res-square' - res a player at full hp but doesn't make map bindable - used for newbie island only
  • added res squares to newbie is+dungeon
  • remove code that stops mobs attacking lowbies in non pvp areas
  • When dead spam alt f1 message to Resurrect
  • no res sickness when below pvp level
  • send 'res f1' msg when die

12 Nov

  • newbie island Max tweaks
  • fixed a mouse bug where you could scroll a list by clicking adj to your av

9 Nov

  • armoury player page consolidation / revision

7-8 Nov

  • eggs, scars, chives

5 Nov

  • newbie island fixes
  • scrapped the annoying newbie island popup and replaced with a standard message down the bottom

4 Nov (0.99.9.1)

  • completed instance visitor timing
  • fixed f12 not working when dead
  • expanded blueprints so that you can craft nonbasic items with them

(todo - add makeblueprint code function to items)

  • added blueprint items blackrock mining pick, blackrock shovel, blackrock axe - all of which never break, but are soulbound
  • force fields with custom maptiles show correct name when looked at
  • added LM's Sagittarius map to Maeondir: 36, 61

maped:

  • fixed maped crashed caused by poor handling of low res & lots of palette items
  • maped t key now not shows black palette if no tiles to show
  • maped config feature: if put autosize=1 in maped.cfg and use windowed mode, maped will try and open a window almost as big as the desktop
  • tiles in terrain palette that have transparent bg displayed correctly

3 Nov

  • added load_instance_%03d lua hook
  • sigils in chests now unidentified
  • started instance timing limitiation (or something)

2 Nov

  • sigil drop tweaks

1 Nov (0.99.9)

  • polished off keyboard changes, updated manual etc
  • added some basic sigil drops
  • shoppe cheap monster av fix, thanks Josh

23-24 Oct (pre3)

  • more keyboard, blueprints, sigils updates
  • slighly darker colour lower lines for item stats
  • using white stone on weekly maeondir will open a portal to Nordhaven
  • binding spell to key unbinds all other keys that that spell was bound to

22 Oct (pre2)

  • binding to items/spells does not erase action keymap but just overrides it
  • added option to disable block messages
  • shift-fkey is for binding wordspells to f keys - overrides use item->direction if item bound to f key
  • binding item to key unbinds all other keys that that item was bound to

13 Oct

  • Daren's sigil system
  • added ctrl+f12 to toggle fullscreen
  • dead can no longer access inventory / bank

12 Oct

  • blue print requirements for certain recipes

8 Oct (pre 1)

  • added more reserved keys
  • moved keymap.cfg to dat
  • when filtering with / use ctrl+d to toggle drop & shift+ctrl+d to drop immediately
  • get error message when trying to bind to ctrl, shift or alt
  • bound move keys work for scrolling inv - and if they coincide with filter key then that key is disabled (eg L for leg slot)
  • item list shows what letter item is bound to
  • can now bind items to ` - = [ ] ; ' , . : and keypad * - + .... hopefully this covers most keys on non english keyboards

3 Oct - More Multi Drop / Keybinding / Menus

  • you can bind items to the A-Z keys by hitting alt and a-z in any of the item menus
  • menu access via f12
  • added ignite / extinguish key (default i and shift i)
  • not allowing mapping one key to multiple functions
  • fixed bug where garbage text was being shown when binding
  • fixed shift-d remebering qty
  • fixed shift-d dropping toggled items - shift-d now cancels bulk drop
  • shift-d won't ask for qty if only have one item
  • added error message for dropping readied item via bulk toggle
  • better networking for multi drop (fixes 2 second error)

26 Sep - Vamp Fixes

  • fixed binding reset problems to kurnisgburg
  • added vampire to sizeup stats
  • disabled any benefits to meditation in sunlight (if vampire)
  • mobs that are bosses or immune to glassing are now immune to vamp drain
  • vamps get +2 nightvision

2 Sep

  • options menu
  • did most of total key-mapping

1 Sep

  • fixed bug with shields of slaying not adding dmg
  • fixed: removed leeching non-wep drops
  • can polypile 3x crafting materials of +1 and above into one +2, etc - eg 3x veno ingot of def+1 into 1x veno ingot def+2 - has restrictions of course
  • codex of infinite dimensions - see Nestor in the library
  • wand of petrification removed from adamantium coin shoppe
  • greater wands of petrification and transferrance added to the adamantium coin shopp

-- greater wand of petrification will create as many statues as a monster has animation frames -- greater wand of transferrance works like a normal wot, but does not require a shard or enchanting skill, and has double the chance that a wot has to retain the item bonuses

31 Aug

  • finished vamps
  • codex of inf dims, no quest yet

20 Aug

  • finished AI hacks for scripted factions
  • can tinker cloth into mesh
  • leeching: now leech a little mana from spell casting, and leech a lot less from melee

9 Aug

  • all hours merch option for the vamp towns

3 Aug

  • vamp quest
  • scripted custom alignment for mobs - not working for pets and needs more testing

26 Jul

  • vamp quest work
  • quest hacks to make a quest giver (eg foveaux) killable
  • good aligned vampire NPCs will hide during the day

25 Jul

  • newbie island reworking: creatures no longer passive but less of them, plus there is a newbie quest to complete

23 Jul

  • fixed monster names fleeing etc
  • fixed clones not having correctly cloned weapons
  • took out half of the chests of the vot & valor shrine treasure rooms
  • treasure chests now respawn at a much lower rate - the better the chest the slower it respawns
  • fixed a bug with leeching+x gloves where the +x wasn't adding any value

18 Jul Moa 0.9.88.7

  • ready box now shows your stats so you can see them change as you ready/unready items
  • only UA shield off attack adds to magic damage
  • open/search now works on the tile you are standing on
  • scavenger hunt gem requirement changed to body parts
  • respec certificate can now be used to /respec2 - which as well as letting you rejig your stats, strips 38 levels which you an remed at versatility, or wherever
  • horn renamed to shadow horn
  • added base UA shoe 'sandals'
  • added Ironfist sandals
  • tranquil/sanguine/adept/apprentice lesser arties are now based on the UA sandals
  • added snake & crocskin boots of str & int to the glass coin merch
  • fixed portal animation in moagl 2d mode (too hard basket 3d mode atm)
  • added MR to medium & light armour
- medium head/torso slot items: 20mr
- medium leg slot items: 10mr
- light head/torso slot items: 10mr

16 Jul

  • fixed another couple mythic bugs
  • mobs can equip weapons and they are visible - however it's cosmetic and has no effect yet on AI or damage they do
  • monster blood item

15 Jul

  • scroll of galvinisation no longer fully heals
  • fixed philosopher stone spelling
  • mythic imbued item nolonger s/b
  • better low-skill fail message when using the facilitator
  • fixed mythic not showing on armoury
  • when using facilitator, it will fail if there are more than just the required ingredients (so the extras are not destroyed)
  • fixed some problems with WoT
  • plus you can now WoT slaying onto shields

12 Jul

  • fixed Old Sam & his gremlin quest in Tangled Forest
  • updated rewards for all of the first 3 town's guard quests - including silver coins to spend on newbie artifacts
  • finished mythical crafting
  • fixed bug where MR from weapons (eg walking stick) was not being counted
  • crafting ingred list is back to one item per line, max 12 ingredients (which covers just about everything)
  • fishing now about 2x as fast (as in the cast->reel time)
  • shields & orbs with +AS/dmg now actually add damage (magic & normal)
  • reagants now drop

11 Jul

  • weekly: not rebuilding continent if there is no winner & wipe (it really only just needed rebuilding just this once since it was gammy)
  • you can only get beer from polypile if you are a dwarf
  • added support for leeching & enchanted weapons to polypile
  • fixed chests tinting like regular items
  • items left behind on weekly should decay faster, and not decay to 'no owner'
  • crystal shields and jewelry can now drop
  • tint rarity changes: diamond & BR more common, crystal MUCH rarer

10 Jul 0.99.8.5

  • finished glass coin merchant & lesser artifacts for sale
  • new trailer park - down near the shrine of Justice SW of izumi - it has a more gridded placement system and should fit 36 homes
  • house deed borders reduced - you may yet be able to squeeze into a spot in the existing trailer parks
  • fixed moagl names not centered in 2d mode, book colours
  • fixed moagl fullscreen toggle being really buggy esp in 2d mode
  • WoT can now transfer slaying off/onto gloves & jewelery

8 Jul

  • scripted merch support (to make adding massive glass coin armour lists easier)
  • mythic bit/tint - +10% dmg for weps, +2 ac, +1 MR for wearables
  • MR is calculated on per item basis
  • MR is shown in the item stats box
  • glass has a visible tint (like a light blue/green)

6 Jul

  • glass coins armour list added

5 Jul

  • sin vrall sceptor soulbound
  • scavenger hunt npc part #1, rewards to be added

4 Jul Moa 0.99.8.4

  • polypile weapons & armour (excludes leech, ench but includes named, fixme)
  • dm can look inside player chests
  • steel shields add a bonus to block & mitigate damage (same value as copper)
  • you can disable the IVPY/quake effect by putting dont_show_quake=1 in your client.cfg (thunderclap still shows however)
  • weekly pd: if no winner, rebuild the continent & random maps even though not wiping everything
  • got moagl working again

1 Jul

  • fixed charge bounce
  • disabled strength req for equipping items
  • added grey bits to all weapons & armour so that tints show
  • fixed client not showing artifact armour tints
  • fixed (hopefully) client health bars going black when overflowing
  • all chars get +25 load capacity
  • added vigour line to stats display

26 Jun

  • grappling hook now drops (also quest reward no longer sb)

25 Jun

  • started putting in old polypile but gave up when lua returning Item object crashing
  • addy coin purchases are now logged for market research purposes

24 Jun

  • added detailed stats for when you look at your pet - includes monster type, hp, MR, Int, perks, spells, etc
  • dropped gold on death will now decay
  • newbie dungeon update - made easier, added signposts, scrapped Hydra's Island which was my least favourite map
  • search will not attempt to auto open if chest locked
  • redid the phantom spawners in Goblin Crypts
  • brown pot now lasts for 5 mins, improved lasts for 10 mins

23 Jun

  • cross server global chat
  • tweaked item decay / maps unloading to make them reset more aggressively
  • monk trainer only spawns when fighting unarmed
  • monk masters can't stone form when chocking or asleep
  • uncursed all permacursed braziers --;
  • made ignore and global off work for cross chat
  • searching a untrapped chest will automatically open it
  • added pet intelligence wand - bumps pet int by 20% - craftable by enchanters, ingredients: essage rage, ench wood, brilliant blue shard. Skill req 82.
  • pet const wand: replaced bril blue shard req with bril red. Moved it's skill req to make to 60.
  • added improved pet INT and pet HP wands - available at the Cashe Shoppe - they again just add +20% but they stack on top of the crafted wands.
  • all pets can now level to 75
  • fixed Tristin's neg xp bug on PD ... XP is now capped at 2,147,483,647 (2^32/2-1)

21 Jun

  • wearing a spiked collar will make throat strikes against you ineffective

20 Jun

  • weapons now have a maximum effective +9 even if they are labelled as being greater than +9
  • hell cat's OG replaced with VOG
  • changed Freezing wind dmg to 3d8+int/15 (it's now more influenced by INT)
  • frost mephit's GP replaced with Freezing wind
  • fixed some black tiles in Mountain Pass
  • added new orb artifact 'Eye of the Beholder' (pray it doesn't shatter! didn't test that XD)

19 Jun

  • mob range now copied to each mob, not referenced from the db - for lord morty
  • fixed sanctity title bug

16 Jun (not Uploaded)

  • fixed a bug where house signs weren't getting saved

15 Jun

  • improved pd death logging: added account name, and also saved by stone log entry

6 Jun

  • fixed a crash related to long named items
  • VEU can drop on weekly now

5 Jun

  • added VEU to the trainer in bucc den
  • allow tomes to go beyond spell id 0x7f (needs patch - then add VEU drop to weekly)
  • meditation on lava with dragonscale boots now regens mana

4 Jun (0.99.8.2)

  • added mage spell VEU (lighter load) - adds up to 300 carrying capacity
  • jewelry of attack now improves damage given as well as AS
  • fixed named items (with spaces in names) not appearing on ground
  • fixed named items in merchants/chests

30 May (0.99.8.1)

  • slowed default client turn based delay to 200ms
  • turn based speed client config option turn_delay to override default

29 May (0.99.8)

  • cursed named weapons glow red
  • fixed new style named items naming when size-up, on ground, transitions, etc
  • fixed wishing well fortune typo
  • fixed Leeroy incorrect quest message
  • VM cooloff on NG fixed at 7sec
  • thunderclap para up to 4 sec (from 3)
  • shield bash para down to 3 sec (from 4)

22 May And Others (0.99.7.2)

  • added /nameweapon and /nameshield command (scrapped /nameitem)
  • improved item descriptions in stats area for named items and artifacts
  • lotl players can now buy the smooth cut file, and buy stuff from the addy coin shoppe
  • Willard's quest now req's Jacob, not kyle's shopping spree - for the LOTL players

10 May

  • fixed a couple of food desc typos
  • fixed 'bought the cursed training' message

24 Apr

  • named item certificate
  • moved /nameitem to command but need a way to name armour etc - needs patch to make non weapons glow. Added merchs, etc

23 Apr

  • evict dm command to empty a house of items and chests

18 Apr

  • new 32x32 bin tile --; still needs work around the edges
  • continent midi number is 2 (not live tho)
  • not showing charlist for alpha on player page

16 Apr

  • scapped / rolled back 2h weapon speed increase - it didn't do anything to dps
  • fixed berko stance giving +25% damage increase instead of increasing damage taken --;

14 Apr

  • fixed the saving thing with new named items, thinking about tint priority

12 Apr

  • added shield bash - paras mobs for 4 sec, players for 2, 50% block required, req 50 rage
  • added dm_takes_damage server parameter
  • nearly finished new style named items

- make named item priority over artifact (so you can name artifacts and they glow purple)

10 Apr (untested)

  • started putting new style named items in
  • berko stance: now +25% damage taken too (it has to balance, not just improve)
  • all 2H fighter weapons 25% faster regardless of stance
  • tactics reduces damage taken by up to 25%, scrapped the +2 def from it
  • thunderclap now does 75% dmg per hit (up from 50%) and stuns mobs for 3 sec, while target players are confused for 3 sec (unchanged)
  • shield users with block skill take reduced magic damage

2 Apr

  • reduced machete base damage, increased speed (it nerfs backstab but it's still best backstabber)
  • nerfed mani a tiny bit
  • adjusted clone spells (for magrock)
  • added beserk stance for fighters: +25% attack speed increase with 2H weapons

28 Mar

  • compressed mini maps files (NOT LIVE)
  • dps testing x.x

26 Mar

  • allow multi logins from 1 account to allow for pet xfer betwen alts (ie dual logins)
  • dual logged chars are stuck in stocks, ie hopefully useless
  • taking damage from sunlight, lava etc does not add to combat cooloff, and thus does not force you to stay logged in 10 sec after you quit
  • fixed pets called Huge Crab getting Huge Crab's on-hit abilities
  • fixed green potion typo
  • fixed aspects

LOTL improvements:

  • woodcrafter can make alchemy bench at 55 skill
  • also scrapped the alch bench requirement of the cure quest for all servers (you can still do it optionally but there are no clues, just say bench)
  • added egg to turkey drop
  • LOTL character using deconstruction wand gets 2/3 chance of full ingredient returns (up from 1/3)
  • added oil, flour, sugar & salt to chest loot on weekly pd

10-17th Mar (for 7drl) 0.99.7

  • turn based setting, fast movement for turn based
  • client auto loads and connects to a local host
  • server quits on empty when loaded by client as localhost
  • option for random dungeon regen on every level change ...
  • option for random dungeon regen on new player created
  • server option to set player logged off reset time or disable it
  • changed hard coded 'gold coins/pieces' messages to soft config
  • up to 10 midis, 0 is intro

13 Feb

  • player vampires / skeletuns no longer immune to XMP
  • chest names are now max 17 chars to allow for the maximum player name length of 15
  • fixed Giant Squid Shoreline typo

10 Mar

- added tyler's Anathema map (+heroic) (it's on an island in Maeondir (18,72) - added heroic Valley of the Trolls - added epic Mountain Pass - added 5 of akyla's (and tyler's) mini bosses (more to come)