Updates in 2004

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Patch 011 (19 Dec 2004)

all the bugfixes (including network) from 1.008a, as noted in the journal, + the following changes

  • fighters get an AS bonus from str, 3 per 50 str over 100
  • the rogue's dex->as bonus has been nerfed to equal that of the fighters, of course it is still dex based
  • lag detector tweaks
  • fixed probs with titles
  • dual logging is now not allowed
  • account based GM's (currently only cat and extell)
  • lots of tweaks

Patch 010 (8th Dec)

A lot of this stuff will be going into 1.008 as soon as it's proven to be stable.

  • parry (block) for foils at 70%, riposte (reflected damage) at 80%
  • disarm special move for foils at 90%, only works PvP
  • experimental damage type (eg slash, pierce) bonus vs some. Piercing weps do added damage to dragons, bludgeoning do extra damage to undead, and slashers do extra damage to hellspawn.
  • new item khaki potion sets full rage that doesn't reset for 10 seconds, and anyone can do specials when 'enranged'. This item is so good that I won't add it to the alchemy crafting table. I might give out some for free for evaluation purposes however.
  • new U/A weapons katar, neokode & brass knuckles. These U/a weapons are a little slower, do a little more damage, and have reduced criticals. They can of course get all the regular weapon enchants.
  • old style poison that degrades HP over time
  • scribes can only scribe spells that they actually know
  • randomised KX and KVX slightly
  • Mob AI tweaks; green dragons cast INH (also cast XJ less)
  • bash tweaked so that min str required is about 150 (alpha only, its about 350 on reg)
  • stat items rarer, min stat now +7 roughly, down from +10. max is still +30
  • trap skill bumping tweaks and fixes
  • rage cooloff timer now 15 sec, up from 10
  • new item 'horned helm', same properties as full helm

Patches 008 and 009 (6th Dec)

  • replaced %stat items with regular old style + stat items
  • houses are now linked to accounts, not characters (so houses can be shared)
  • attempt at fixing a lot of the map transferring errors (eg when you enter nord, and see the guards floating in the water, and other strange things)
  • \ and ; for party chat and emote (shortcuts)
  • merged many other changes in from 1.008 (most of which I've forgotten)

Patch 007 (30 oct)

  • inventory fixes: bank should suck less
  • 'u' only displays usable tools and misc items
  • use R (shift-r) to read a scroll (of any sort)
  • skills pages now show 1 decimal place
  • stat boosting items are now % based: eg a +1 dex helm adds 1% to your dex, not one whole point
  • added Osan's Lunacy! map

Patch 006 (27 oct)

  • Changes to special moves: 1/3 mana deduction replaced with a RageMeter
  • new PD characters get 2 lives (ie you can die twice & get resurrected, but the 3rd death is permanent)
  • Character names can now be re-used by the original creator. Eg if your character called Henry dies, then you can recreate Henry. The character name, once selected, is yours to keep.
  • player merchants deleted on character death
  • Provisioners now sell all provisions - inventories no longer random
  • slight continuity changes to noob dung/sewer/jail
  • bugs fixed and lots of other little tweaks

Changes (22 oct)

  • bandages now removed from inventory when used
  • scribe merchants now sell all scrolls

Patch 005 (18 october)

  • full wipe
  • Alpha now accounts based, apply [here|http://swut.net/euo/alphaaccount.html]
  • fixed healing & bandage use problems
  • monsters dropping weapons again because player economy sucks (and PD is on)

Patch 004 27th sep)

  • full wipe
  • reorganisation and shrinking of bartertown
  • NPC smiths & tailors are selling some weps & armour
  • NPC provisioners are selling random things, but also tools
  • [completed healing skill|SkillsHealing]
  • use shift-C to learn a scroll
  • use a scroll to cast it (no magery required)
  • /limitskill command
  • [basic food requirement|Food] (will expand on comestibles some other time)
  • only 'metallic' food heals HP (eg golden fish)
  • cows sometimes drop hide which can be cut into leather with scissors

Patch 003 (15th sep 2004)

  • full wipe
  • magery split into 3 schools: magery, piety and sorcery: see SchoolsOfMagic
  • merchants only sell the BARE neccessities (and I mean bare!) see PlayerEconomy

Changes (12th sep)

Many things have changed or been tweaked in the last few days: too many to mention. Here's the main changes

  • enabled the alpha/ NG patcher: it runs on a non web port so hopefully proxies won't interfere with your patching process
  • Quivering palm special move for unarmed (temp blinds and paralyses)
  • fixed server lag spikes
  • chest traps are MUCH more dangerous, in an attempt to justify the traps skill
  • chests may have multiple traps
  • resurrection sickness (stats deteriorate) - med at shrine to cure
  • medding at humility shrine will remove your crim status somewhat more quickly
  • extell has rewritten fishing
  • KX & KVX enhancements by extell
  • bash on chests and doors now str based, not skill based

Changes (6th Sep)

  • enabled armourer
  • enabled inscription (recipe list only partially complete however)
  • enabled cartography requirement for treasure map decoding
  • buried loot is a bit more interesting & substantial
  • stats will still bump with skill use even if that skill is at 100
  • can now catch 'metallic' fish that heal substantially more
  • skill rates down a fraction, stat rates up 50%
  • + rings & amulets add defense like they should (bugfix)
  • unarmoured defense forumla rewritten a little

Changes (5th Sep)

  • fixed MR & AS display
  • added shovel and treasure map tiles (thanks Extell)
  • added a new corpse (thanks Extell)

Changes (3rd Sep)

  • full player wipe
  • 300 pt stat cap but stats are worth a lot more
  • HP max is based purely off strength (as mana max is based purely off int)
  • [armour skills|SkillsArmour] (UA attack probably sucks a bit)
  • block skill (shields are still adding to AC tho, which may change)
  • karma is visible but not moving
  • other skills soon to be coded are visible but unusable (cartog, taming, armourer, healing, enchanting, inscription)
  • /limitstat command for stat limiting
  • rewritten /trimskill so that that for example, /trimskill magery 50 now sets your magery to 50, rather than removes 50 from magery
  • PD is not on

Changes (27th Aug)

  • added ore spawners. Ore is in veins now. figure out for yourself how it works. There is currently a way to cheeze finding the veins but I'm not telling you how: will be fixed next client patch.
  • added treasure maps (but not a cartography skill, yet) : treasure maps will be exhaustively expanded when I have more energy

Changes (24th Aug 2004)

  • mining no longer bumps str
  • doubled med increase rate
  • doubled all skill increases overall (dont forget this is a test serv)
  • stat increases up a bit
  • 10x recipes no longer bump stats and skills 10x
  • skills that are tweaked to increase at a higher rate due to low usage (eg ID) now bump the stats at a proportional rate.