Updates in 2004
From EUO Manual
Contents
- 1 Patch 011 (19 Dec 2004)
- 2 Patch 010 (8th Dec)
- 3 Patches 008 and 009 (6th Dec)
- 4 Patch 007 (30 oct)
- 5 Patch 006 (27 oct)
- 6 Changes (22 oct)
- 7 Patch 005 (18 october)
- 8 Patch 004 27th sep)
- 9 Patch 003 (15th sep 2004)
- 10 Changes (12th sep)
- 11 Changes (6th Sep)
- 12 Changes (5th Sep)
- 13 Changes (3rd Sep)
- 14 Changes (27th Aug)
- 15 Changes (24th Aug 2004)
Patch 011 (19 Dec 2004)
all the bugfixes (including network) from 1.008a, as noted in the journal, + the following changes
- fighters get an AS bonus from str, 3 per 50 str over 100
- the rogue's dex->as bonus has been nerfed to equal that of the fighters, of course it is still dex based
- lag detector tweaks
- fixed probs with titles
- dual logging is now not allowed
- account based GM's (currently only cat and extell)
- lots of tweaks
Patch 010 (8th Dec)
A lot of this stuff will be going into 1.008 as soon as it's proven to be stable.
- parry (block) for foils at 70%, riposte (reflected damage) at 80%
- disarm special move for foils at 90%, only works PvP
- experimental damage type (eg slash, pierce) bonus vs some. Piercing weps do added damage to dragons, bludgeoning do extra damage to undead, and slashers do extra damage to hellspawn.
- new item khaki potion sets full rage that doesn't reset for 10 seconds, and anyone can do specials when 'enranged'. This item is so good that I won't add it to the alchemy crafting table. I might give out some for free for evaluation purposes however.
- new U/A weapons katar, neokode & brass knuckles. These U/a weapons are a little slower, do a little more damage, and have reduced criticals. They can of course get all the regular weapon enchants.
- old style poison that degrades HP over time
- scribes can only scribe spells that they actually know
- randomised KX and KVX slightly
- Mob AI tweaks; green dragons cast INH (also cast XJ less)
- bash tweaked so that min str required is about 150 (alpha only, its about 350 on reg)
- stat items rarer, min stat now +7 roughly, down from +10. max is still +30
- trap skill bumping tweaks and fixes
- rage cooloff timer now 15 sec, up from 10
- new item 'horned helm', same properties as full helm
Patches 008 and 009 (6th Dec)
- replaced %stat items with regular old style + stat items
- houses are now linked to accounts, not characters (so houses can be shared)
- attempt at fixing a lot of the map transferring errors (eg when you enter nord, and see the guards floating in the water, and other strange things)
- \ and ; for party chat and emote (shortcuts)
- merged many other changes in from 1.008 (most of which I've forgotten)
Patch 007 (30 oct)
- inventory fixes: bank should suck less
- 'u' only displays usable tools and misc items
- use R (shift-r) to read a scroll (of any sort)
- skills pages now show 1 decimal place
- stat boosting items are now % based: eg a +1 dex helm adds 1% to your dex, not one whole point
- added Osan's Lunacy! map
Patch 006 (27 oct)
- Changes to special moves: 1/3 mana deduction replaced with a RageMeter
- new PD characters get 2 lives (ie you can die twice & get resurrected, but the 3rd death is permanent)
- Character names can now be re-used by the original creator. Eg if your character called Henry dies, then you can recreate Henry. The character name, once selected, is yours to keep.
- player merchants deleted on character death
- Provisioners now sell all provisions - inventories no longer random
- slight continuity changes to noob dung/sewer/jail
- bugs fixed and lots of other little tweaks
Changes (22 oct)
- bandages now removed from inventory when used
- scribe merchants now sell all scrolls
Patch 005 (18 october)
- full wipe
- Alpha now accounts based, apply [here|http://swut.net/euo/alphaaccount.html]
- fixed healing & bandage use problems
- monsters dropping weapons again because player economy sucks (and PD is on)
Patch 004 27th sep)
- full wipe
- reorganisation and shrinking of bartertown
- NPC smiths & tailors are selling some weps & armour
- NPC provisioners are selling random things, but also tools
- [completed healing skill|SkillsHealing]
- use shift-C to learn a scroll
- use a scroll to cast it (no magery required)
- /limitskill command
- [basic food requirement|Food] (will expand on comestibles some other time)
- only 'metallic' food heals HP (eg golden fish)
- cows sometimes drop hide which can be cut into leather with scissors
Patch 003 (15th sep 2004)
- full wipe
- magery split into 3 schools: magery, piety and sorcery: see SchoolsOfMagic
- merchants only sell the BARE neccessities (and I mean bare!) see PlayerEconomy
Changes (12th sep)
Many things have changed or been tweaked in the last few days: too many to mention. Here's the main changes
- enabled the alpha/ NG patcher: it runs on a non web port so hopefully proxies won't interfere with your patching process
- Quivering palm special move for unarmed (temp blinds and paralyses)
- fixed server lag spikes
- chest traps are MUCH more dangerous, in an attempt to justify the traps skill
- chests may have multiple traps
- resurrection sickness (stats deteriorate) - med at shrine to cure
- medding at humility shrine will remove your crim status somewhat more quickly
- extell has rewritten fishing
- KX & KVX enhancements by extell
- bash on chests and doors now str based, not skill based
Changes (6th Sep)
- enabled armourer
- enabled inscription (recipe list only partially complete however)
- enabled cartography requirement for treasure map decoding
- buried loot is a bit more interesting & substantial
- stats will still bump with skill use even if that skill is at 100
- can now catch 'metallic' fish that heal substantially more
- skill rates down a fraction, stat rates up 50%
- + rings & amulets add defense like they should (bugfix)
- unarmoured defense forumla rewritten a little
Changes (5th Sep)
- fixed MR & AS display
- added shovel and treasure map tiles (thanks Extell)
- added a new corpse (thanks Extell)
Changes (3rd Sep)
- full player wipe
- 300 pt stat cap but stats are worth a lot more
- HP max is based purely off strength (as mana max is based purely off int)
- [armour skills|SkillsArmour] (UA attack probably sucks a bit)
- block skill (shields are still adding to AC tho, which may change)
- karma is visible but not moving
- other skills soon to be coded are visible but unusable (cartog, taming, armourer, healing, enchanting, inscription)
- /limitstat command for stat limiting
- rewritten /trimskill so that that for example, /trimskill magery 50 now sets your magery to 50, rather than removes 50 from magery
- PD is not on
Changes (27th Aug)
- added ore spawners. Ore is in veins now. figure out for yourself how it works. There is currently a way to cheeze finding the veins but I'm not telling you how: will be fixed next client patch.
- added treasure maps (but not a cartography skill, yet) : treasure maps will be exhaustively expanded when I have more energy
Changes (24th Aug 2004)
- mining no longer bumps str
- doubled med increase rate
- doubled all skill increases overall (dont forget this is a test serv)
- stat increases up a bit
- 10x recipes no longer bump stats and skills 10x
- skills that are tweaked to increase at a higher rate due to low usage (eg ID) now bump the stats at a proportional rate.