Difference between revisions of "No Grind Stat Gains"

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m (Added missing skills that are current and some minor formatting)
Line 5: Line 5:
 
*polearms
 
*polearms
 
*maces
 
*maces
*smithing
+
*blessed maces
*U/A
+
*weaponsmith
 +
*armorer
 +
*unarmed
 
*axes
 
*axes
 
*mining
 
*mining
 
*chopping trees (WoodCrafting)
 
*chopping trees (WoodCrafting)
 +
*staves
 +
*block
  
 
===Skills that increase dexterity:===
 
===Skills that increase dexterity:===
*Woodcrafting (but not chopping)
+
*woodcrafting (but not chopping)
*lockpicking
+
*locks
 
*ranged
 
*ranged
 
*stealth
 
*stealth
Line 19: Line 23:
 
*shortswords
 
*shortswords
 
*foils
 
*foils
*Tinkering
+
*tinkering
 
*tailoring
 
*tailoring
 
*healing
 
*healing
 +
*bonecrafting
  
 
===Skills that increase intelligence:===
 
===Skills that increase intelligence:===
*magery, piety and sorcery
+
*magery  
 +
*sorcery
 +
*piety
 +
*divinity
 +
*sanctity
 +
*necromancy
 +
*hexblades
 
*alchemy
 
*alchemy
 
*itemlore
 
*itemlore
Line 35: Line 46:
 
*tactics
 
*tactics
 
*meditation
 
*meditation
 +
*fishing
 +
*cooking

Revision as of 03:19, 31 October 2015

On NG, stats are increased through skill usage. Here is the breakdown of which skills improve which stats. There are also some useful slash commands to limit your stats to assist in shaping them.

Skills that increase strength:

  • longswords
  • polearms
  • maces
  • blessed maces
  • weaponsmith
  • armorer
  • unarmed
  • axes
  • mining
  • chopping trees (WoodCrafting)
  • staves
  • block

Skills that increase dexterity:

  • woodcrafting (but not chopping)
  • locks
  • ranged
  • stealth
  • traps
  • shortswords
  • foils
  • tinkering
  • tailoring
  • healing
  • bonecrafting

Skills that increase intelligence:

  • magery
  • sorcery
  • piety
  • divinity
  • sanctity
  • necromancy
  • hexblades
  • alchemy
  • itemlore
  • inscription
  • cartography
  • taming
  • enchanting

Skills that don't increase anything:

  • tactics
  • meditation
  • fishing
  • cooking