Difference between revisions of "Mythic Item Crafting"

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==Introduction==
 
==Introduction==
  
===This page is very much a work in progress===
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'''This page is very much a work in progress.'''
  
Information is pulled from the [http://forums.swut.net/viewtopic.php?f=18&t=4985 Enchanting/Polypiling/Mythicing Guide] in the Forums.
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Information pulled from the [http://forums.swut.net/viewtopic.php?f=18&t=4985 Enchanting/Polypiling/Mythicing Guide] in the Forums.
  
 
===Regular and Magic Weapons and Armor===
 
===Regular and Magic Weapons and Armor===
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There is a class of weapons, armor, and jewelry, called "Artifacts", that are extremely rare and can only be found occasionally.  These artifacts typically are named - "Dragonskewer", "Dante's Ruin", and many others.  Weapon artifacts often combine attack an bonus and stat boost (attack + 7, strength + 20), and sometimes have an additional enchantment.  Armor artifacts also combine a defense or magic resistance bonus and a stat boost (defense + 4, magic resistance + 6, strength + 25).  These items can only be wielded by characters higher than level 70 or 75, depending on the magical bonuses.
 
There is a class of weapons, armor, and jewelry, called "Artifacts", that are extremely rare and can only be found occasionally.  These artifacts typically are named - "Dragonskewer", "Dante's Ruin", and many others.  Weapon artifacts often combine attack an bonus and stat boost (attack + 7, strength + 20), and sometimes have an additional enchantment.  Armor artifacts also combine a defense or magic resistance bonus and a stat boost (defense + 4, magic resistance + 6, strength + 25).  These items can only be wielded by characters higher than level 70 or 75, depending on the magical bonuses.
  
===Mythic/Supertints===
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===Mythic Supertints===
  
 
There is yet another, higher tier of weapon and armor category, in general called "Mythic", representing a "supertint".  The three supertints are "Mythic", "Mystic", and "Atral", aside from the base material, or tint.  Supertinted, or mythic, weapons have an additional attack bonus.  Mythic armor has additional defense and magic resistance bonuses.  These supertints can be captured into an essence by characters with high-level crafting skills and applied to an existing weapon or armor.
 
There is yet another, higher tier of weapon and armor category, in general called "Mythic", representing a "supertint".  The three supertints are "Mythic", "Mystic", and "Atral", aside from the base material, or tint.  Supertinted, or mythic, weapons have an additional attack bonus.  Mythic armor has additional defense and magic resistance bonuses.  These supertints can be captured into an essence by characters with high-level crafting skills and applied to an existing weapon or armor.
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=== Supertint Bonuses===
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===Refinements===
  
 
Finally, mythic weapons and armor can by upgraded via an upgrade wand to give them a final boost to either attack, defense, and stats.  There are 3 categories of upgrade "Fel", "Dun", and "Bal", that can be applied to the 3 supertints, resulting in 9 different combinations:
 
Finally, mythic weapons and armor can by upgraded via an upgrade wand to give them a final boost to either attack, defense, and stats.  There are 3 categories of upgrade "Fel", "Dun", and "Bal", that can be applied to the 3 supertints, resulting in 9 different combinations:
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==Crafting Mythic Items==
 
==Crafting Mythic Items==
  
Overall Steps:
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===Overall Steps===
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# Create mid-level item ingredients.
 
# Create mid-level item ingredients.
 
# Use Mythic/Mystic/Astral Facilitator to combine ingredients into essence.
 
# Use Mythic/Mystic/Astral Facilitator to combine ingredients into essence.
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** nightshade (10)
 
** nightshade (10)
  
====Facilitator Tool====
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====Facilitator tools====
  
 
* Mythic, Mystic, or Astral
 
* Mythic, Mystic, or Astral

Revision as of 07:06, 29 June 2017

Introduction

This page is very much a work in progress.

Information pulled from the Enchanting/Polypiling/Mythicing Guide in the Forums.

Regular and Magic Weapons and Armor

Weapons and armor can be found and crafted, made with basic materials like wood, metal, cloth, etc. There are different kinds of materials, called "tints" - oak, venomous, goldweave, and others. In addition, weapons and armor can have magic bonuses, like attack + 1, defense + 3, magic resistance + 2, etc. Weapons can also have enchantments, magic spells bound to them that sometimes activate when used, such as "In Jux Ort".

Artifacts

There is a class of weapons, armor, and jewelry, called "Artifacts", that are extremely rare and can only be found occasionally. These artifacts typically are named - "Dragonskewer", "Dante's Ruin", and many others. Weapon artifacts often combine attack an bonus and stat boost (attack + 7, strength + 20), and sometimes have an additional enchantment. Armor artifacts also combine a defense or magic resistance bonus and a stat boost (defense + 4, magic resistance + 6, strength + 25). These items can only be wielded by characters higher than level 70 or 75, depending on the magical bonuses.

Mythic Supertints

There is yet another, higher tier of weapon and armor category, in general called "Mythic", representing a "supertint". The three supertints are "Mythic", "Mystic", and "Atral", aside from the base material, or tint. Supertinted, or mythic, weapons have an additional attack bonus. Mythic armor has additional defense and magic resistance bonuses. These supertints can be captured into an essence by characters with high-level crafting skills and applied to an existing weapon or armor.

Bonuses Supertints
Mythic Mystic Astral
Armor +2def, +1mr +2def, +3vig +2def, +1nv
Weapon +10% damage

red glow if named

+10% damage

orange glow

+10% damage

green glow

Refinements

Finally, mythic weapons and armor can by upgraded via an upgrade wand to give them a final boost to either attack, defense, and stats. There are 3 categories of upgrade "Fel", "Dun", and "Bal", that can be applied to the 3 supertints, resulting in 9 different combinations:

  • Mythic: Felmythic, Dunmythic, Balmythic.
  • Mystic: Felmystic, Dunmystic, Balmystic.
  • Astral: Felastral, Dunastral, Balastral.

>>> TODO: Replace Supertint Bonus Lists with Chart <<<

  • Mythic
    • Felmythic
      • armour: +2def, +1mr, +5str
      • weapon: +12% damage <red>
    • Dunmythic
      • armour: +2def, +1mr, +5dex
      • weapon: +12% damage <red>
    • Balmythic
      • armour: +2def, +1mr, +5int
      • weapon: +12% damage <red>
  • Mystic
    • Felmystic
      • armour: +2def, +3vig, +5str
      • weapon: +12% damage <orange>
    • Dunmystic
      • armour: +2def, +3vig, +5dex
      • weapon: +12% damage <orange>
    • Balmystic
      • armour: +2def, +3vig, +5int
      • weapon: +12% damage <orange>
  • Astral
    • Felastral
      • armour: +2def, +1nv, +5str
      • weapon: +12% damage <green>
    • Dunastral
      • armour: +2def, +1nv, +5dex
      • weapon: +12% damage <green>
    • Balastral
      • armour: +2def, +1nv, +5int
      • weapon: +12% damage <green>

Crafting Mythic Items

Overall Steps

  1. Create mid-level item ingredients.
  2. Use Mythic/Mystic/Astral Facilitator to combine ingredients into essence.
  3. Apply essence to weapon or armor.

Ingredients

Several items need to be crafted and combined to form mythic items.

>>> TODO: Convert lists to charts <<<

Mythical Material

  • Skill: No skill required
  • Ingredients: deconstruct any not-tinted artifact

Scroll of Galvinising

  • Skill: Inscription
  • Ingredients: blank scroll

Canned Heroism

  • Skill: Cooking
  • Ingredients:
    • meat (daemon)
    • meat (devil)
    • meat (drake)
    • meat (blue dragon)
    • meat (white dragon)
    • meat (green dragon)
    • meat (red dragon)
    • meat (black dragon)
    • mandrake root (10)
    • nightshade (10)

Enigmatic Bauble (copper)

  • Skill: Tinkering
  • Ingredients:
    • orb
    • golem power crystal
    • wet clay (2)
    • amethyst (5)
    • diamond (5)
    • emerald (5)
    • fire opal (5)
    • onyx (5)
    • ruby (5)
    • sapphire (5)
    • topaz (5)
    • zircon (5)

Rod of Power (gold)

  • Skill: Enchanting
  • Ingredients:
    • rod of lightning
    • orb of power
    • dull blue shard
    • dim blue shard
    • bright blue shard
    • brilliant blue shard
    • dull red shard
    • dim red shard
    • bright red shard
    • brilliant red shard

Philosopher's Stone (gold)

  • Skill: Alchemy
  • Ingredients:
    • khaki potion (1)
    • essence of fire (3)
    • essence of lightning (3)
    • essence of rage (3)
    • preserved brain (5)
    • preserved eye (5)
    • spores (5)
    • shadow dust (5)
    • mandrake root (10)
    • nightshade (10)

Facilitator tools

  • Mythic, Mystic, or Astral
  • Skill: Mining (use ore as base material when smelting to see recipe)
  • Ingredients:
    • ore (100)
    • gold nugget (5)
    • blackrock ore (10)
    • venomous ore (10)
    • copper ore (20)
    • silver ore (20)
    • zinc ore (50)

Detailed Instructions

  1. Make the first 6 items, they require 100% in their respective skill (except Mythic Material)
  2. Stack those items on the floor somewhere safe
  3. Make the mythic facilitator (requires 100% in mining). You make that by using a smelting tongs on a brazier. Select just plain "ore" as the material.
  4. Use the mythic facilitator on the stack of items - requires 100% in all of Enchanting, Weaponsmith, Armorer, Tailoring and Woodcrafting, all on the same character
  5. Use the resulting mythic essence (Soulbound) on the desired armor or weapon
  6. The armor or weapon will get an extra modifier called "mythic". This has the following effects:
    • On weapons, extra 10% damage
    • On armor, extra +2 def and +1 MR
    • The item will NOT be Soulbound
    • The item can be named, artifact, any enchant, any tint. Named items do not get the "mythic" modifier added to the beginning of their name, but it is otherwise effective.