https://euotopia.com/manual/index.php?title=Maped_Pro-tips&feed=atom&action=history
Maped Pro-tips - Revision history
2024-03-28T11:21:14Z
Revision history for this page on the wiki
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 23:55, 13 June 2021</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* You don't need to use hooks anymore. All items should be auto-flagged as furniture, except for switches and fountains.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* You don't need to use hooks anymore. All items should be auto-flagged as furniture, except for switches and fountains.</div></td></tr>
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https://euotopia.com/manual/index.php?title=Maped_Pro-tips&diff=3270&oldid=prev
Eggmceye at 07:22, 29 October 2009
2009-10-29T07:22:41Z
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 07:22, 29 October 2009</td>
</tr><tr><td colspan="2" class="diff-lineno">Line 3:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Don't put braziers on blocking tiles such as walls.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Don't put braziers on blocking tiles such as walls.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Don't get too busy with the floor tile colourings. Everyone goes haywire with technicoloured chunder floortiles, and it looks like vomit.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Don't get too busy with the floor tile colourings. Everyone goes haywire with technicoloured chunder floortiles, and it looks like vomit.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* With spawners, since they can use a bit of cpu, its really just as good to put a few well placed area/radius spawners than 10 or 20 spot (-1) spawners.Admittedly the latter makes the monster placement the same each spawn-around, but it definitely uses more resources. Also with spot spawners, if the monster walks off the spot, then another will spawn in its place - creating more mobs than originally intended. This happens less with radius/area spawns.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* Avoid using the silly head tile: it's there to represent missing tiles, for map/tile/item data debugging. It doesn't really suit the atmosphere anway.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Avoid having caves that don't link anywhere.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Avoid having caves that don't link anywhere.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* When making cabinents, put hooks under the items so players won't get in and steal the stuff.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Don't place pseudo items: eg tokens, orbs, training, spawner, treasure etc.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Don't place pseudo items: eg tokens, orbs, training, spawner, treasure etc.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Don</del>'t use <del class="diffchange diffchange-inline">forest tiles unless you're making a continent</del>. <del class="diffchange diffchange-inline">Take when using regular trees </del>and <del class="diffchange diffchange-inline">sight blocking trees</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">You don</ins>'t <ins class="diffchange diffchange-inline">need to </ins>use <ins class="diffchange diffchange-inline">hooks anymore</ins>. <ins class="diffchange diffchange-inline">All items should be auto-flagged as furniture, except for switches </ins>and <ins class="diffchange diffchange-inline">fountains</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Maped]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Maped]]</div></td></tr>
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Eggmceye
https://euotopia.com/manual/index.php?title=Maped_Pro-tips&diff=3078&oldid=prev
Eggmceye at 12:32, 4 April 2009
2009-04-04T12:32:32Z
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 12:32, 4 April 2009</td>
</tr><tr><td colspan="2" class="diff-lineno">Line 9:</td>
<td colspan="2" class="diff-lineno">Line 9:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Don't place pseudo items: eg tokens, orbs, training, spawner, treasure etc.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Don't place pseudo items: eg tokens, orbs, training, spawner, treasure etc.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Don't use forest tiles unless you're making a continent. Take when using regular trees and sight blocking trees.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Don't use forest tiles unless you're making a continent. Take when using regular trees and sight blocking trees.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category:Maped]]</ins></div></td></tr>
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Eggmceye
https://euotopia.com/manual/index.php?title=Maped_Pro-tips&diff=1621&oldid=prev
Eggmceye at 14:21, 21 August 2005
2005-08-21T14:21:28Z
<p></p>
<p><b>New page</b></p><div>In no particular order ...<br />
<br />
* Don't put braziers on blocking tiles such as walls.<br />
* Don't get too busy with the floor tile colourings. Everyone goes haywire with technicoloured chunder floortiles, and it looks like vomit.<br />
* With spawners, since they can use a bit of cpu, its really just as good to put a few well placed area/radius spawners than 10 or 20 spot (-1) spawners.Admittedly the latter makes the monster placement the same each spawn-around, but it definitely uses more resources. Also with spot spawners, if the monster walks off the spot, then another will spawn in its place - creating more mobs than originally intended. This happens less with radius/area spawns.<br />
* Avoid using the silly head tile: it's there to represent missing tiles, for map/tile/item data debugging. It doesn't really suit the atmosphere anway.<br />
* Avoid having caves that don't link anywhere.<br />
* When making cabinents, put hooks under the items so players won't get in and steal the stuff.<br />
* Don't place pseudo items: eg tokens, orbs, training, spawner, treasure etc.<br />
* Don't use forest tiles unless you're making a continent. Take when using regular trees and sight blocking trees.</div>
Eggmceye