Difference between revisions of "Magic and Spellcasting"

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Magic is similar to Ultima in that spells are cast by chanting words (eg An Nox), however, spells do not need to be mixed nor ingredents needed. The player can only cast spells that he already knows - and to learn new spells one must acquire the appropriate scrolls.
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Magic is very similar to Ultima V in that spells are cast by chanting words (eg An Nox), however, spells do not need to be mixed nor ingredents needed. The player can only cast spells that s/he already knows, and to learn a new spell one must acquire and study the appropriate tome for that spell. Each spell need only be learned once.
  
Scrolls can be bought from your nearest Scribe-merchant. To read a scroll in order to learn the spell, simply press 'shift-C', select the scroll and the spell will be learned. Once you've learned a spell, depending on the spell you the different acronym for it. For example, for the spell Vas Ort Grav, you'd type "cvog"('''c'''ast: '''v'''as '''o'''rt '''g'''rav). You can also cast the scroll instead of learning it by using the '''R''' command which is a way of casting that has 100% success rate but can only be used once per scroll.
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Tomes can be bought from your nearest Scribe merchant. To read a tome in order to learn the spell, simply press '''C''' (shift-C), select the appropriate tome and the spell will be learned. Once you've learned a spell, it may be cast by reciting the correct incantation for the spell. For example, to cast the spell Vas Ort Grav (chain lighting), you'd type "cvog"('''c'''ast: '''v'''as '''o'''rt '''g'''rav).  
  
Spells range anywhere from circle 1 to circle 8. The higher the circle, the harder the spell is to cast and the more mana it uses. Once you have 100% magery, you'll have have 100% casting rate of all spells.
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Spells range anywhere from circle 1 to circle 8. The higher the circle, the harder the spell is to cast, the more mana it uses and the longer the cooloff. Once you have 100% in a school of magic (ie Piety, Magery or Sorcery), you'll have have 100% casting rate of all spells in that school.
  
You will not be able to cast effectively without a staff weapon(a crook, a shillelagh, or a staff). Your casting rate is slighty sped up with a staff weapon equipped. You cannot wear light, medium, or heavy armour or else your casting rate will be slowed down.
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You will not be able to cast effectively without a staff weapon (ie: a crook, a shillelagh, or a staff). Your casting rate is slighty sped up with a staff equipped.
 
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On Alpha, the scrolls are replaced by tomes. Tomes cannot be used with shift-c.
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==The Schools of Magic==
 
==The Schools of Magic==
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(Expand).
 
===Magery===
 
===Magery===
All sorts of useful spells --;
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Utility spells.
 
===Sorcery===
 
===Sorcery===
 
Destructive spells.
 
Destructive spells.
 
===Piety===
 
===Piety===
 
Healing, divine and anti-undead spells.
 
Healing, divine and anti-undead spells.
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==Spell Scrolls==
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The learned scribe may be able to create spell-scrolls. On reading one of these scrolls (eg Scroll: In Lor) the spell is cast with a 100% success rate. Only a subset of all the spells can be made with the [[Inscription]] skill.

Revision as of 19:35, 24 August 2005

Magic is very similar to Ultima V in that spells are cast by chanting words (eg An Nox), however, spells do not need to be mixed nor ingredents needed. The player can only cast spells that s/he already knows, and to learn a new spell one must acquire and study the appropriate tome for that spell. Each spell need only be learned once.

Tomes can be bought from your nearest Scribe merchant. To read a tome in order to learn the spell, simply press C (shift-C), select the appropriate tome and the spell will be learned. Once you've learned a spell, it may be cast by reciting the correct incantation for the spell. For example, to cast the spell Vas Ort Grav (chain lighting), you'd type "cvog"(cast: vas ort grav).

Spells range anywhere from circle 1 to circle 8. The higher the circle, the harder the spell is to cast, the more mana it uses and the longer the cooloff. Once you have 100% in a school of magic (ie Piety, Magery or Sorcery), you'll have have 100% casting rate of all spells in that school.

You will not be able to cast effectively without a staff weapon (ie: a crook, a shillelagh, or a staff). Your casting rate is slighty sped up with a staff equipped.

The Schools of Magic

(Expand).

Magery

Utility spells.

Sorcery

Destructive spells.

Piety

Healing, divine and anti-undead spells.

Spell Scrolls

The learned scribe may be able to create spell-scrolls. On reading one of these scrolls (eg Scroll: In Lor) the spell is cast with a 100% success rate. Only a subset of all the spells can be made with the Inscription skill.