Difference between revisions of "Item Materials"

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(Adamantium)
(Blackrock)
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* blackrock weapons do 50% more damage than regular weapons.
 
* blackrock weapons do 50% more damage than regular weapons.
 
* blackrock armour has 25% more defense than regular armour.
 
* blackrock armour has 25% more defense than regular armour.
* blackrock items are 60% more durable than regular items.
 
  
 
==Adamantium==
 
==Adamantium==

Revision as of 17:58, 30 January 2009

Default (ordinary) materials

In EUO, wood and steel are the default materials. For example a longsword is simply labelled as such (with no prefix, or sometimes prefixeded as ordinary), and the fact that is made from steel is implied. There is no explicit steel material in EUO, and for that matter, there (as of recently) no explicit wooden weapons. You can't make a steel staff or a wooden shortsword. A staff is made wood, but the woodyness of it is implied, or intrinsic.

Technote: as far as mining, ores and ingots go, an ordinary ore is implied to contain iron, and an ordinary ingot is an iron ingot. When creating steel weapons (eg an ordinary longsword) the fact that the iron ingot is being converted to steel (with carbon impurities) is totally implied. I did actually think to have one of the ingredients of making a steel weapons and armour some sort of charcoal, and may yet do so!

Item Material Equivalences

Many of the item materials that are available for metal also exist for wood, cloth and leather. They have different names, but their intrinsic properties are the same.

Here is a summary of the different names for each material type:

metal wood cloth leather
copper oak - boiled
silver silverleaf silverweave silverhide
gold ash goldweave goldhide
blackrock ebony darkweave darkhide
adamantium - battleweave battlehide

Copper

For wood, Oak is the material equivalent to copper

For leather, Boiled Leather is the material equivalent to copper

In EUO, Copper is an element found naturally as an ore, and can be smelted to create ingots (using copper smelting tongs of course), with which weapons and armour can be made.

In Real Life, copper wasn't used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called Bronze was. Bronze was used for weapons before modern steel was discovered/invented (steel is an 'alloy' of iron carbon).

However EUO is an MORPG, not RL. In EUO, copper weapons and armour have the following characteristics:

  • are 20% lighter (therefore require less STR to equip and are lighter in the backpack)
  • 20% faster
  • copper armour has 10% better defense than regular armour
  • copper weapons do 20% more damage than regular weapons
  • copper weapons (and armour) are about 20% LESS durable (ie will wear our more quickly)

Brass

Common brass (in EUO and RL) is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be 'hammered flat' into brass sheets by a weaponsmith or an armourer. Brass sheets are useful for tinkers to make things with.

Technote: in EUO brass is NOT a material! Brass ingots and brass sheets are unique items: a 'brass ingot' is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.

Silver

For wood, Silverleaf is the material equivalent to silver

For cloth, Silverweave is the material equivalent to silver

Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:

  • silver armour partially reflects damage sustained from undead.
  • silver weapons do double damage vs undead and lycanthropes.

Gold

For wood, Ash is the material equivalent to gold

For cloth, Goldweave is the material equivalent to gold

Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Coins can by polypiled into ingots (1000gp makes 1 gold ingot), and gold ingots can be then used to create weapons and armour.

In RL no one would use gold to make weapons and armour, being extremely soft and heavy! However:

  • each gold item readied adds 1 permanent radius of light to the wearer.

Diamond

Diamond weapons can be created by combining any weapon and 10 diamonds by use of an enchanting wand. Min enchanting skill required 75%.

  • diamond weapons give 20% increase to attack strength.
  • diamond items are 2x as durable as ordinary items.

NB: Diamond weapons can no longer be made through enchanting skill.

Blackrock

For wood, Ebony is the material equivalent to blackrock

For cloth, Darkweave is the material equivalent to blackrock

Blackrock can be found by experienced miners but it must be processed by an alchemist into 'blackrock ore' to be of any use. Once treated it can be smelted into blackrock ingots ready for smithing. Blackrock items have the following properties:

  • blackrock weapons do 50% more damage than regular weapons.
  • blackrock armour has 25% more defense than regular armour.

Adamantium

For leather, Battlehide is the material equivalent of adamantium.

For cloth, Battleweave is the material equivalent of adamantium.

Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.

  • adamantium armour has 50% more defense than regular armour.
  • adamantium weapons do 50% more damage than regular weapons.
  • adamantium weapons give 20% increase to attack strength.

Studded

Studded leather is an item material made by experienced tailors.

  • Studded leather armor has 30% more defense than regular leather armour.

Venomous and Vampyric

These 'materials' are alchemist's concoctions.

  • vampyric weapons steal a variable amount of life from the target.
  • venomous weapons poison the target.

Glass

Glass weapons will kill anything with one hit, however the weapon will be destroyed in the process.

Barbed

Barbed weapons give a chance of wounding the target.

Runed

Runed weapons give increased criticals.

Addled

Addled weapons give a chance to confuse the target.