Difference between revisions of "Item Materials"

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In EUO, Copper is an element found naturally as an ore, and can be smelted to create ingots (using copper smelting tongs of course), with which weapons and armour can be made.
 
In EUO, Copper is an element found naturally as an ore, and can be smelted to create ingots (using copper smelting tongs of course), with which weapons and armour can be made.
  
In Real Life, copper wasn't used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [Bronze|http://en.wikipedia.org/wiki/Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an 'alloy' of iron carbon).
+
In Real Life, copper wasn't used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an 'alloy' of iron carbon).
  
However this is an MORPG, not RL. Copper weapons and armour have the following characteristics:
+
However EUO is an MORPG, not RL. In EUO, copper weapons and armour have the following characteristics:
  
 
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)
 
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)

Revision as of 20:00, 24 August 2005

Default (ordinary) materials

In EUO, wood and steel are the default materials. For example a longsword is simply labelled as such (with no prefix, or sometimes prefixeded as ordinary), and the fact that is made from steel is implied. There is no explicit steel material in EUO, and for that matter, there (as of recently) no explicit wooden weapons. You can't make a steel staff or a wooden shortsword. A staff is made wood, but the woodyness of it is implied, or intrinsic.

Technote: as far as mining, ores and ingots go, an ordinary ore is implied to contain iron, and an ordinary ingot is an iron ingot. When creating steel weapons (eg an ordinary longsword) the fact that the iron ingot is being converted to steel (with carbon impurities) is totally implied. I did actually think to have one of the ingredients of making a steel weapons and armour some sort of charcoal, and may yet do so!

Copper

In EUO, Copper is an element found naturally as an ore, and can be smelted to create ingots (using copper smelting tongs of course), with which weapons and armour can be made.

In Real Life, copper wasn't used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called Bronze was. Bronze was used for weapons before modern steel was discovered/invented (steel is an 'alloy' of iron carbon).

However EUO is an MORPG, not RL. In EUO, copper weapons and armour have the following characteristics:

  • are 20% lighter (therefore require less STR to equip and are lighter in the backpack)
  • 20% faster
  • copper armour has 10% better defense than regular armour
  • copper weapons do 20% more damage than regular weapons
  • copper weapons (and armour) are about 20% LESS durable (ie will wear our more quickly)

Brass

Common brass (in EUO and RL) is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be 'hammered flat' into brass sheets by a smith or an armourer. Brass sheets are useful for tinkers to make things with.

Technote: in EUO brass is NOT a material! Brass ingots and brass sheets are unique items: a 'brass ingot' is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.

Silver

Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:

  • silver armour partially reflects damage sustained from undead
  • silver weapons do double damage vs undead and lycanthropes

Gold

Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Coins can by polypiled into ingots (1000gp makes 1 gold ingot), and gold ingots can be then used to create weapons and armour.

In RL no one would use gold to make weapons and armour, being extremely soft and heavy! However:

  • each gold item readied adds 1 permanent radius of light to the wearer

Diamond

Diamond weapons can be created by combining any weapon and 10 diamonds by use of an enchanting wand. Min enchanting skill required 75%.

  • diamond weapons give 20% increase to attack strength
  • diamond items are 2x as durable as ordinary items

Blackrock

Blackrock ore can be found by experienced miners, but must be processed by an alchemist (being a magically unstable substance) before it can be converted into ingots ready for smithing. Blackrock items have the following properties:

  • blackrock weapons do 50% more damage than regular weapons
  • blackrock armour has 25% more defense than regular armour
  • blackrock items are 60% more durable than regular items

Adamantium

Adamantium is a metal alloy who's ingredients are still unknown.

  • adamantium armour has 50% more defense than regular armour

Venomous and Vampyric

These 'materials' are alchemist's concoctions.

  • vampyric weapons steal life from the target
  • venomous weapons poison the target

Glass

Glass weapons will kill anything with one hit, however the weapon will be destroyed in the process.