Difference between revisions of "Item Enchantments"

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==Spell enchantments==
 
==Spell enchantments==
Weapons enchanted with sorcery spells will randomly fire the spelll with which they are enchanted. This does not consume mana, nor is it affected by the characters intelligence. These weapons also receive a bonus of +5 to AS/Dmg.
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Weapons enchanted with sorcery spells will randomly fire the spelll with which they are enchanted. This does not consume mana, nor is it affected by the wielder's intelligence. These weapons also receive a bonus of +5 to AS/Dmg.
 
{| border="1" cellspacing="0" cellpadding="5" style="background:#f0f0f0"
 
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| '''Enchantment''' || '''Function''' || '''Level Required'''
 
| '''Enchantment''' || '''Function''' || '''Level Required'''

Revision as of 13:02, 27 March 2010

This is an overview of the different magical enchantments that may be on armour, weapons, or jewellery.

+ Weapons

Also known as weapons of slaying, these weapons have a bonus to damage, and the chance to actually penetrate enemy armour.

Weapon Bonus Level Required
+1 5
+2 19
+3 33
+4 47
+5 61
+6 75
+7 89
+8 103
+9 117

Leeching Weapons

Weapons of leeching function as +3 magical weapons providing +3 to AS/Dmg. These arms will also give the character mana for each blow they land on an enemy.

Weapon Level Required
Leeching 33

Spell enchantments

Weapons enchanted with sorcery spells will randomly fire the spelll with which they are enchanted. This does not consume mana, nor is it affected by the wielder's intelligence. These weapons also receive a bonus of +5 to AS/Dmg.

Enchantment Function Level Required
AM (An Mani) Lesser Harm 61
VAM (Vas An Mani) Greater Harm 61
XJ (Xen Jux) Hex (Curse - Rat) 63
AEP (An Ex Por) Paralyze (Hold) 67
OG (Ort Grav) Lightning Bolt 67
IVPY (In Vas Por Yelm) Earthquake 71
XMP (Xen Mani Por) Vampyric Stike 71
KXQ (Kal Xen Quas) Clone 76
VOG (Vas Ort Grav) Chain Lightning 76
IJO (In Jux Ort) Mana Burn 76

+ Armours / + Defence

Armour and items of defence, will make the character more resistant to enemy attacks.

Armour Bonus Level Required
+1 5
+2 22
+3 39
+4 56
+5 73
+6 90
+7 107

Intelligence, dexterity and strength and vigour enhancing enchantments

These enchantments usually give a bonus to one of the three statistics, making the character more intelligent, strong, or dexterous. There are rumours of artifacts which affect all three, or even give penalties!

Items enchanted with vigour will help the character regenerate mana and hp.

Statistic Bonus Level Required Statistic Bonus Level Required
+1 0 +16 59
+2 0 +17 64
+3 0 +18 69
+4 0 +19 73
+5 1 +20 78
+6 4 +21 83
+7 10 +22 88
+8 16 +23 93
+9 21 +24 97
+10 27 +25 102
+11 32 +26 107
+12 38 +27 111
+13 43 +28 117
+14 48 +29 120
+15 53 +30 125

Nightvision

Items of nightvision will increase the perceived light radius around the character, making it easier to operate at night. Note that this only affects the character wearing it - it is not a light source!

NV Bonus Level Requirement
+1 1
+2 8
+3 27
+4 64
+5 125

Magic resistance

This enchantment gives the character a bonus to resist magics such as paralyzation and transmogrification.

MR Bonus Level Requirement
+1 1
+2 8
+3 27
+4 64
+5 125

Artifacts

Many artifacts exist, and are characterised by a distinctive glow. These are rare and highly sought after items of power that should be treasured when found.