Difference between revisions of "Healing"
From EUO Manual
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The healing takes place over a 10 second period, during which the creature being healed ''must stand still and must not attack anything'' otherwise the healing effect is cancelled. | The healing takes place over a 10 second period, during which the creature being healed ''must stand still and must not attack anything'' otherwise the healing effect is cancelled. | ||
− | The amount of HP healed is equal to the following formula. healing = skill/5 | + | The amount of HP healed is equal to the following formula. healing = skill / 5 HP per second for 10 sec |
* 0% skill in healing: heals 10 over 10 sec | * 0% skill in healing: heals 10 over 10 sec | ||
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* poisoned, you will cure them if your healing is 20% or more. | * poisoned, you will cure them if your healing is 20% or more. | ||
* blind you will cure the blindness if your healing is 30% or more. | * blind you will cure the blindness if your healing is 30% or more. | ||
− | * diseased you will cure their disease if your healing is 50% or more. | + | * diseased you will cure their disease if your healing is 40% or more. |
+ | * wounded, you heal their wounds if your healing is 50% or more. | ||
* dead, you can resurrect them if your healing is 75% or more. | * dead, you can resurrect them if your healing is 75% or more. | ||
− | + | ''Wounded'' status is a state of profuse bleeding, where around 25% of maximum health is lost in 5 seconds. | |
− | Using bandages | + | Using bandages has a 10 second cooloff for player targets, but none for non-player targets. |
Revision as of 00:47, 5 September 2005
Use a bandange on a creature (player, pet, NPC or summon), or on yourself automatically with the ` (backquote) key.
You can make bandages by using scissors on cloth (min tailoring skill 0%).
The healing takes place over a 10 second period, during which the creature being healed must stand still and must not attack anything otherwise the healing effect is cancelled.
The amount of HP healed is equal to the following formula. healing = skill / 5 HP per second for 10 sec
- 0% skill in healing: heals 10 over 10 sec
- 10% healing : heals 20 over 10 sec
- 50% healing : heals 100 over 10 sec
- 100% healing : heals 200 over 10 sec
In addition to healing the target, if the target is ...
- poisoned, you will cure them if your healing is 20% or more.
- blind you will cure the blindness if your healing is 30% or more.
- diseased you will cure their disease if your healing is 40% or more.
- wounded, you heal their wounds if your healing is 50% or more.
- dead, you can resurrect them if your healing is 75% or more.
Wounded status is a state of profuse bleeding, where around 25% of maximum health is lost in 5 seconds.
Using bandages has a 10 second cooloff for player targets, but none for non-player targets.