Combat Abilities

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All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage.

Current rage can be displayed in the stats box by pressing #, or by pressing shift-ctrl-b to show it above your avatar. The rage bar is white when it is at 100%.

Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see Keyboard Controls).

Fighters

Each fighter weapon has a default special move which becomes available when you have 90% skill in that weapon. Executing the default special move of any fighter weapon type may be done by using the "special move" ability. However a fighter that has mastered two weapon skills may use the special moves from both weapons interchangeably (with some restrictions).

For example, a fighter that has mastered the longswords skill (ie obtained 90%) may use the flurry ability with an axe and a mace.

To execute other applicable rage attacks using any fighter weapon, you must first purchase the appropriate special attacks from the Fighter Specials Trainer at the University of Tanelorne - located at 135' 66". For example, you must purchase the CLEAVE special attack in order to use CLEAVE while wielding a longsword.

Note: To execute the special rage attack of a particular weapon skill, a minimum of 90% in that weapon skill and 100% rage is required. For example, when using an Axe type weapon, you may execute: (i) a CLEAVE if you possess at least 90% skill in Axes and have 100% rage, or (ii) a FLURRY if you possess at least 90% skill in Longswords and have 100% rage, or (iii) a THUNDERCLAP if you possess at least 90% skill in Maces and have 100% rage.


Bloodbolt

  • the polearm special rage attack.
  • sends a non-magical bolt of chain lightning through the target and on to other nearby targets. (Note that this bolt with thus effect even magic-immune targets.)
  • requires 100 rage

Cleave

  • the axe special rage attack.
  • temporarily reduces the target's AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target.)
  • requires 100 rage

Flurry

  • the longsword special rage attack.
  • an instantaneous burst of 3-5 hits that will randomly hit targets adjacent to you.
  • requires 100 rage

Thunderclap

  • the mace or blessed mave special rage attack.
  • the target and targets in adjacent squares all suffer a shockwave that confuses them.
  • requires 100 rage

Rogues

Point blank headshot

  • requires 90% in ranged
  • inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target.)
  • the default ranged special
  • requires 100 rage

Spray n Pray

  • requires 90% in ranged
  • the (non-default) ranged special rage attack
  • shoots 3 arrows at once at multiple targets
  • requires 100 rage

Slice n Dice

  • requires 90% shortswords
  • an instantaneous burst of 3 hits on the target.
  • requires 100 rage

Disarm

  • requires 90% foils
  • against monsters, this will cause melee monsters to have their Attack Strength halved and magic using monsters to be 50% less likely to cast for 5 seconds, while against other players this causes the target's weapon to become unequipped, with the target not being able to re-equip for 5 seconds.* an instantaneous burst of 3 hits on the target.
  • requires 100 rage

Aimed shot

  • requires 50% skill
  • does 1.5x dmg and slows the target
  • requires 50 rage

Gouge

  • Foils or Shortswords
  • require 50 rage

Others

MR Cleave

  • requires 90% staves
  • the target's Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic.
  • requires 100 rage

Quivering Palm

  • requires 90% unarmed
  • shocks the target so that for the next 5 seconds there is a 50% chance that each hit will be a critical (up to a maximum of 3 critical hits). (Note that you must be wearing 'unarmoured' gear and be using an 'unarmed' weapon, or your bare hands, to cause critical hits while the target is under the influence of a quivering palm hit.)
  • requires 100 rage

Charge

  • charge a few squares instantaneously at an enemy & attacking it
  • Axes, Longswords, Maces, Polearms, Staves, or Unarmed
  • requires 30 rage


Apprentice and Novice weapon skills - fix me

  • 25% weapon skill: deals 1.5 times the damage of a regular attack.
  • 60% weapon skill: deals 2.0 times the damage of a regular attack.