Difference between revisions of "Classes"

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==Introduction==
 
==Introduction==
In EUO there are 4 basic classes: the Fighter, the Mage, the Priest, and the Rogue. However, unlike most RPG's, you are not tied to a class when you create your character. Instead, the class(es) a character belongs to are based upon the skills that are developed over time.
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In EUO there are 6 basic classes: the Fighter, the Mage, the Priest, the Monk, the Necromancer and the Rogue. However, unlike most RPG's, you are not tied to a class when you create your character. Instead, the class(es) a character belongs to are based upon the skills that are developed over time.
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Guides to building your character can be found on the forums: http://forums.swut.net/viewforum.php?f=18
  
 
===The Fighter===
 
===The Fighter===
 
The fighter is a master of melee combat, utilising weapons such as axes, halberds, maces and swords to defeat enemies.  
 
The fighter is a master of melee combat, utilising weapons such as axes, halberds, maces and swords to defeat enemies.  
 
For recommendations on playing this class, refer to: [[Fighter Guide]]
 
  
 
===The Mage===
 
===The Mage===
 
The mage is a purveyor of magic.
 
The mage is a purveyor of magic.
  
For recommendations on playing this class, refer to: [[Mage Guide]]
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===The Monk===
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The monk is an unarmed fighter that also uses the sanctity school of magic to battle his foes.
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Link to the monks thread on the forums: http://forums.swut.net/viewtopic.php?f=12&t=4082
  
 
===The Priest===
 
===The Priest===
 
The priest is a fighter/mage hybrid that specialises in holy magic while bludgeoning enemies to death with blessed maces.
 
The priest is a fighter/mage hybrid that specialises in holy magic while bludgeoning enemies to death with blessed maces.
 
For recommendations on playing this class, refer to: [[Priest Guide]]
 
  
 
===The Rogue===
 
===The Rogue===
 
The rogue uses smaller melee weapons such as daggers, foils, and shortswords, as well as ranged weapons, and wears lighter armour when adventuring. Rogues also possess skills in security and stealth.
 
The rogue uses smaller melee weapons such as daggers, foils, and shortswords, as well as ranged weapons, and wears lighter armour when adventuring. Rogues also possess skills in security and stealth.
  
For recommendations on playing this class, refer to: [[Rogue Guide]]
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===The Necromancer===
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The necromancer simultaneously casts dark necromantic magic while slashing his or her foes to pieces with a ritualised blade.
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http://forums.swut.net/viewtopic.php?f=3&t=5179
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===The Druid===
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Druids are a staff wielding "nature" magic class that can shift their character stats and play style through polymorphism and druidry class skills. Druids wielding spell enchanted staffs (eg Crook of VOG) can proc the staff enchantment through their druid spells, while all other mages can only do so through melee attacks.
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Please consult the forums about them: http://forums.swut.net/viewtopic.php?f=3&t=5347
  
 
==How Your Class is Represented==
 
==How Your Class is Represented==
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  Mage: z%
 
  Mage: z%
  
The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points is 125% for humans, and 100% for non humans. Eg, a human character could be 80% fighter, 20% rogue and 25% mage - or any combination thereof.  
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The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points (what as known as the class cap) is capped at 125% for humans and 100% for non-humans. For example, a human character with a class cap of 125% could be 80% fighter, 20% rogue and 25% mage - or any combination thereof.
  
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All races can use [[Shrines#Shrine_of_Versatility|Shrine of Versatility]] to raise their class cap to 200%. Leveling at the Shrine of Versatility increases your class cap by 2% per level.
  
 
==How Classes Relate to Skills==
 
==How Classes Relate to Skills==
  
# [[Class Skills|Class specific skills]] belong under one of the four class categories: Fighter, Rogue, Mage or Priest
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1. [[Class Skills|Class specific skills]] belong under one of the following categories: Fighter, Mage, Priest, Monk, Rogue or Necromancer<br>
# A class's highest skill level determines the class %
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2. The highest skill from a class category determines the class %<br>
# The total combined class % points is 125% for humans, and 100% for non humans.
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3. The maximum total combined class % points is 150% for humans, and 125% for non-humans.
 
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Some examples of which skills belong which classes:
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*Fighter skills: Maces, axes, polearms, longswords and tactics
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*Rogue skills: Shortswords, foils, ranged, locks, traps, stealth
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*Mage skills: Magery, sorcery
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*Priest skills: Piety, divinity, blessed maces
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For example, if you have stealth at 20%, magery at 50% and longswords at 30%, then you will be 20% Rogue, 50% mage and 30% Fighter.
 
For example, if you have stealth at 20%, magery at 50% and longswords at 30%, then you will be 20% Rogue, 50% mage and 30% Fighter.
  
Click here for more info on [[Class Skills]].
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The Skills belonging to each class category are as follows:
 
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==Developing Your Class==
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It is generally agreed upon that you are better off simply maximising all the [[Class Skills]] in just one class.
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==Multiclassing==
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Since humans get an extra 25% in addition to a full class, they can effectively multi-class to some extent. A fighter with 25% in magery will be able to cast the light spell for example.
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However by meditating at the [[Shrines|Shrine of Versatility]], the human character can expand their class cap beyond 125% all the way to 200%, meaning they can maximise their class skills fully in two classes!
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==Skills with Stats Requirements==
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Certain skills, and in particular, most of the class ckills (i.e., the skills that contribute to your class cap) have an associated stat requirement.
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With each such skill, to achieve an X% proficiency, you would require X points in a particular stat. For example, in order to attain 75% magery, you would require 75 intelligence. (Note that you can also achieve such stat requirements by wearing items with the right stat bonus(es). For example, if you have 50 intelligence and a total of +50 intelligence from items worn, then you can train magery to 100%.)
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The following is a list of skills with stat requirements.
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*Fighter skills: Axes, Blocking, Longswords, Maces, Polearms, Tactics
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*Rogue skills: Foils, Locks, Ranged, Shortswords, Security (merged Stealth + Traps)
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*Mage skills: Magery, Sorcery, Staves
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*Priest skills: Blessed maces, Divinity, Piety
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*Monk skills: Unarmed combat, Sanctity
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*Necromancer skills: Necromancy, Hexblades, Bonecrafting
  
{| border="1" cellspacing="0" cellpadding="5" style="background:#f0f0f0"
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For more detailed information, see: [[Class Skills]].
| '''Skill''' || '''Stat Required'''
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|-
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| Axes || Strength
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|-
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| Blessed Maces || Strength
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|-
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| Block || Strength
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|-
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| Enchanting || Intelligence
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|-
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| Foils || Dexterity
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|-
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| Locks || Dexterity
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|-
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| Longswords || Strength
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|-
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| Maces || Strength
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|-
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| Magery || Intelligence
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|-
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| Polearms || Strength
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|-
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| Ranged || Dexterity
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|-
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| Shortswords || Dexterity
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|-
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| Sorcery || Intelligence
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|-
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| Stealth || Dexterity
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|-
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| Traps || Dexterity
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|-
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| Unarmed || Strength
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|-
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|}
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Revision as of 09:26, 27 October 2018

Introduction

In EUO there are 6 basic classes: the Fighter, the Mage, the Priest, the Monk, the Necromancer and the Rogue. However, unlike most RPG's, you are not tied to a class when you create your character. Instead, the class(es) a character belongs to are based upon the skills that are developed over time.

Guides to building your character can be found on the forums: http://forums.swut.net/viewforum.php?f=18

The Fighter

The fighter is a master of melee combat, utilising weapons such as axes, halberds, maces and swords to defeat enemies.

The Mage

The mage is a purveyor of magic.

The Monk

The monk is an unarmed fighter that also uses the sanctity school of magic to battle his foes.

Link to the monks thread on the forums: http://forums.swut.net/viewtopic.php?f=12&t=4082

The Priest

The priest is a fighter/mage hybrid that specialises in holy magic while bludgeoning enemies to death with blessed maces.

The Rogue

The rogue uses smaller melee weapons such as daggers, foils, and shortswords, as well as ranged weapons, and wears lighter armour when adventuring. Rogues also possess skills in security and stealth.

The Necromancer

The necromancer simultaneously casts dark necromantic magic while slashing his or her foes to pieces with a ritualised blade.

http://forums.swut.net/viewtopic.php?f=3&t=5179

The Druid

Druids are a staff wielding "nature" magic class that can shift their character stats and play style through polymorphism and druidry class skills. Druids wielding spell enchanted staffs (eg Crook of VOG) can proc the staff enchantment through their druid spells, while all other mages can only do so through melee attacks.

Please consult the forums about them: http://forums.swut.net/viewtopic.php?f=3&t=5347

How Your Class is Represented

In the player stats box, you will see a number of lines like this:

Fighter: x%
Rogue: y%
Mage: z%

The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points (what as known as the class cap) is capped at 125% for humans and 100% for non-humans. For example, a human character with a class cap of 125% could be 80% fighter, 20% rogue and 25% mage - or any combination thereof.

All races can use Shrine of Versatility to raise their class cap to 200%. Leveling at the Shrine of Versatility increases your class cap by 2% per level.

How Classes Relate to Skills

1. Class specific skills belong under one of the following categories: Fighter, Mage, Priest, Monk, Rogue or Necromancer
2. The highest skill from a class category determines the class %
3. The maximum total combined class % points is 150% for humans, and 125% for non-humans.

For example, if you have stealth at 20%, magery at 50% and longswords at 30%, then you will be 20% Rogue, 50% mage and 30% Fighter.

The Skills belonging to each class category are as follows:

  • Fighter skills: Axes, Blocking, Longswords, Maces, Polearms, Tactics
  • Rogue skills: Foils, Locks, Ranged, Shortswords, Security (merged Stealth + Traps)
  • Mage skills: Magery, Sorcery, Staves
  • Priest skills: Blessed maces, Divinity, Piety
  • Monk skills: Unarmed combat, Sanctity
  • Necromancer skills: Necromancy, Hexblades, Bonecrafting

For more detailed information, see: Class Skills.