Difference between revisions of "Classes"

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==Introduction==
 
==Introduction==
In EUO there are 3 basic classes: the Fighter, the Rogue and the Mage. Unlike a lot of other RPG's, you are not tied to a class when you create your character, but rather your class is developed over time as you build your skills.
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In EUO there are 6 basic classes: the Fighter, the Mage, the Priest, the Monk, the Necromancer and the Rogue. However, unlike most RPG's, you are not tied to a class when you create your character. Instead, the class(es) a character belongs to are based upon the skills that are developed over time.
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Guides to building your character can be found on the forums: http://forums.swut.net/viewforum.php?f=18
  
 
===The Fighter===
 
===The Fighter===
The fighter is a master of melee combat, utilising weapons such as swords, maces and halberds to defeat his/her enemies.  
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The fighter is a master of melee combat, utilising weapons such as axes, halberds, maces and swords to defeat enemies.  
<br>See also: [[Fighter Guide]]
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===The Rogue===
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The rogue uses smaller melee weapons such as daggers, shortswords and foils, ranged weapons and wears lighter armour when adventuring. Rogues also possess skills in security and stealth.
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<br>See also: [[Rogue Guide]]
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===The Mage===
 
===The Mage===
The Mage is a purveyor of magic.
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The mage is a purveyor of magic.
<br>See also: [[Mage Guide]]
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==How Your Class is Represented==
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===The Monk===
In the player stats box, you will see 3 lines like this:
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The monk is an unarmed fighter that also uses the sanctity school of magic to battle his foes.
  
Fighter: x%
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Link to the monks thread on the forums: http://forums.swut.net/viewtopic.php?f=12&t=4082
Rogue: y%
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Mage: z%
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The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points is 125% for humans, and 100% for non humans. Eg, a human character could be 80% fighter, 20% rogue and 25% mage - or any combination thereof.  
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===The Priest===
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The priest is a fighter/mage hybrid that specialises in holy magic while bludgeoning enemies to death with blessed maces.
  
==How Classes Relate to Skills==
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===The Rogue===
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The rogue uses smaller melee weapons such as daggers, foils, and shortswords, as well as ranged weapons, and wears lighter armour when adventuring. Rogues also possess skills in security and stealth.
  
# [[Class Skills|Class specific skills]] belong under one of the three class categories: Fighter, Rogue and Mage
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===The Necromancer===
# A class's highest skill level determines the class %
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The necromancer simultaneously casts dark necromantic magic while slashing his or her foes to pieces with a ritualised blade.
# The total combined class % points is 125% for humans, and 100% for non humans.
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Some examples of which skills belong which classes:
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http://forums.swut.net/viewtopic.php?f=3&t=5179
  
*Fighter skills: Maces, axes, polearms, longswords and tactics
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===The Druid===
*Rogue skills: Shortswords, foils, ranged, locks, traps, stealth
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*Mage skills: Magery, sorcery, piety
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For example, if you have stealth at 20%, magery at 50% and longswords at 30%, then you will be 20% Rogue, 50% mage and 30% Fighter.
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Druids are a staff wielding "nature" magic class that can shift their character stats and play style through polymorphism and druidry class skills. Druids wielding spell enchanted staffs (eg Crook of VOG) can proc the staff enchantment through their druid spells, while all other mages can only do so through melee attacks.  
  
Click here for more info on [[Class Skills]].
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Please consult the forums about them: http://forums.swut.net/viewtopic.php?f=3&t=5347
  
==Developing Your Classes==
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==How Your Class is Represented==
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In the player stats box, you will see a number of lines like this:
  
It is generally agreed upon that you are better off simply maximising all the [[Class Skills]] in just one class.
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Fighter: x%
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Rogue: y%
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Mage: z%
  
Since humans get an extra 25% in addition to a full class, they can effectively multi class to some extent. A fighter with 25% in magery will be able to cast the light spell for example. By meditating at the Shrine of Versatility, the human character can expand their class cap beyond 125% all the way to 200%, meaning they can maximise their class skills fully in two classes!
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The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points (what as known as the class cap) is capped at 125% for humans and 100% for non-humans. For example, a human character with a class cap of 125% could be 80% fighter, 20% rogue and 25% mage - or any combination thereof.
  
==Class Skills are Limited by Stats==
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All races can use [[Shrines#Shrine_of_Versatility|Shrine of Versatility]] to raise their class cap to 200%. Leveling at the Shrine of Versatility increases your class cap by 2% per level.
This means that the % in a skill is capped by it's governing stat (eg str/dex/int). Not all skills have a governing stat, and not all skills are wholly governed by a single stat.
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==How Classes Relate to Skills==
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1. [[Class Skills|Class specific skills]] belong under one of the following categories: Fighter, Mage, Priest, Monk, Rogue or Necromancer<br>
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2. The highest skill from a class category determines the class %<br>
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3. The maximum total combined class % points is 150% for humans, and 125% for non-humans.
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For example, if you have stealth at 20%, magery at 50% and longswords at 30%, then you will be 20% Rogue, 50% mage and 30% Fighter.
  
Most class skills have minimum stat requirements. All the non-class skills, with the exception of [[Enchanting]], don't have stat requirements.
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The Skills belonging to each class category are as follows:
  
The stat requirements to get 100 % points in a skill are:
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*Fighter skills: Axes, Blocking, Longswords, Maces, Polearms, Tactics
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*Rogue skills: Foils, Locks, Ranged, Shortswords, Security (merged Stealth + Traps)
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*Mage skills: Magery, Sorcery, Staves
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*Priest skills: Blessed maces, Divinity, Piety
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*Monk skills: Unarmed combat, Sanctity
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*Necromancer skills: Necromancy, Hexblades, Bonecrafting
  
foils :     100 DEX
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For more detailed information, see[[Class Skills]].
  shortwords:  25 STR  75 DEX
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ranged:      25 STR  75 DEX
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longswords:  50 STR  50 DEX
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unarmed:      50 STR  50 DEX
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axes :        75 STR  25 DEX
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polearms:    90 STR  10 DEX
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maces :      90 STR  10 DEX
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stealth:    100 DEX
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traps:      100 DEX
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locks:      100 DEX
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magery:      100 INT
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sorcery:    100 INT
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piety:      100 INT
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Revision as of 08:26, 27 October 2018

Introduction

In EUO there are 6 basic classes: the Fighter, the Mage, the Priest, the Monk, the Necromancer and the Rogue. However, unlike most RPG's, you are not tied to a class when you create your character. Instead, the class(es) a character belongs to are based upon the skills that are developed over time.

Guides to building your character can be found on the forums: http://forums.swut.net/viewforum.php?f=18

The Fighter

The fighter is a master of melee combat, utilising weapons such as axes, halberds, maces and swords to defeat enemies.

The Mage

The mage is a purveyor of magic.

The Monk

The monk is an unarmed fighter that also uses the sanctity school of magic to battle his foes.

Link to the monks thread on the forums: http://forums.swut.net/viewtopic.php?f=12&t=4082

The Priest

The priest is a fighter/mage hybrid that specialises in holy magic while bludgeoning enemies to death with blessed maces.

The Rogue

The rogue uses smaller melee weapons such as daggers, foils, and shortswords, as well as ranged weapons, and wears lighter armour when adventuring. Rogues also possess skills in security and stealth.

The Necromancer

The necromancer simultaneously casts dark necromantic magic while slashing his or her foes to pieces with a ritualised blade.

http://forums.swut.net/viewtopic.php?f=3&t=5179

The Druid

Druids are a staff wielding "nature" magic class that can shift their character stats and play style through polymorphism and druidry class skills. Druids wielding spell enchanted staffs (eg Crook of VOG) can proc the staff enchantment through their druid spells, while all other mages can only do so through melee attacks.

Please consult the forums about them: http://forums.swut.net/viewtopic.php?f=3&t=5347

How Your Class is Represented

In the player stats box, you will see a number of lines like this:

Fighter: x%
Rogue: y%
Mage: z%

The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points (what as known as the class cap) is capped at 125% for humans and 100% for non-humans. For example, a human character with a class cap of 125% could be 80% fighter, 20% rogue and 25% mage - or any combination thereof.

All races can use Shrine of Versatility to raise their class cap to 200%. Leveling at the Shrine of Versatility increases your class cap by 2% per level.

How Classes Relate to Skills

1. Class specific skills belong under one of the following categories: Fighter, Mage, Priest, Monk, Rogue or Necromancer
2. The highest skill from a class category determines the class %
3. The maximum total combined class % points is 150% for humans, and 125% for non-humans.

For example, if you have stealth at 20%, magery at 50% and longswords at 30%, then you will be 20% Rogue, 50% mage and 30% Fighter.

The Skills belonging to each class category are as follows:

  • Fighter skills: Axes, Blocking, Longswords, Maces, Polearms, Tactics
  • Rogue skills: Foils, Locks, Ranged, Shortswords, Security (merged Stealth + Traps)
  • Mage skills: Magery, Sorcery, Staves
  • Priest skills: Blessed maces, Divinity, Piety
  • Monk skills: Unarmed combat, Sanctity
  • Necromancer skills: Necromancy, Hexblades, Bonecrafting

For more detailed information, see: Class Skills.