Difference between revisions of "Alchemy"

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Potionmaking, like most crafts, can be repeated with '''F11'''
 
Potionmaking, like most crafts, can be repeated with '''F11'''
  
*'''Yellow''' Heal         Ginseng + Spider's Silk + Flask, min skill 10
+
{| border="1" cellspacing="0" cellpadding="5" style="background:#f0f0f0"
*'''Blue'''  Mana         Ginsenc + Blood Moss + Flask, min skill 20
+
| '''potion''' || '''effect''' || '''ingredients''' || '''skill'''
*'''Red'''    Cure Poison   Garlic + Ginseng + Flask, min skill 30
+
|-
*'''Black'''  Invisibility ??? + Shadow Dust + Flask
+
|'''yellow''' || heal         || ginseng + spider's silk + flask || 20
*'''Orange''' Induce Sleep  ??? + Preserved Eye + Flask
+
|-
*'''Lime'''  Nightvision   ??? + Preserved Ooze + Flask
+
|'''blue'''  || mana         || ginsenc + blood moss + flask || 40
*'''White'''  X-Ray Vision ??? + Preserved Brain + Flask
+
|-
*'''Green'''  Induce Poison ??? + Snake's Venom + Flask
+
|'''red'''    || cure poison   || garlic + ginseng + flask || 30
*'''Pink'''  Cure Disease ??? + Spores + Flask
+
|-
*'''Cyan'''  Blink         ??? + Sparkling Mote x5 + Flask
+
|'''black'''  || invisibility || ??? + shadow dust + flask || ?
*'''Brown'''  Speed         ??? + Bug Dust + Flask
+
|-
*'''Purple''' Combat Boost ??? + Essence of Rage + Flask  
+
|'''orange''' || induce Sleep  || ??? + preserved eye + flask || ?
 +
|-
 +
|'''lime'''  || nightvision   || ??? + preserved ooze + flask || ?
 +
|-
 +
|'''white'''  || x-ray vision || ??? + preserved brain + flask || ?
 +
|-
 +
|'''green'''  || induce poison || ??? + snake's Venom + flask || ?
 +
|-
 +
|'''pink'''  || cure disease || ??? + spores + flask || ?
 +
|-
 +
|'''cyan'''  || blink         || ??? + sparkling mote x5 + flask || ?
 +
|-
 +
|'''brown'''  || speed         || ??? + bug dust + flask || ?
 +
|-
 +
|'''purple''' || combat boost || ??? + essence of rage + Flask || ?
 +
|}
  
 
===Improved Potions===
 
===Improved Potions===
 
You can also use your Alembic to distill concentrated versions of some potions.  Note that the last two require a reinforced flask which can be made by a [[Tinkering|tinker]] or saved and re-used as before.
 
You can also use your Alembic to distill concentrated versions of some potions.  Note that the last two require a reinforced flask which can be made by a [[Tinkering|tinker]] or saved and re-used as before.
*'''Improved yellow''' yellow potion x2, min skill 30
+
{| border="1" cellspacing="0" cellpadding="5" style="background:#f0f0f0"
*'''Refined yellow'''  yellow potion x3, min skill 50
+
| '''potion''' || '''ingredients''' || '''skill'''
*'''Greater yellow'''  yellow potion x4, min skill 70
+
|-
*'''Mega Yellow'''    Full Heal Yellow Potion x5 + Reinforced Flask  
+
| '''improved yellow''' || yellow potion x2 || 30
*'''Mega Blue'''      Full ManaBlue Potion x5 + Reinforced Flask  
+
|-
 
+
| '''refined yellow'''  || yellow potion x3 || 50
 +
|-
 +
| '''greater yellow'''  || yellow potion x4 || 70
 +
|-
 +
| '''mega yellow'''    || yellow potion x5 + reinforced Flask || ?
 +
|-
 +
| '''mega blue'''      || blue potion x5 + reinforced Flask || ?
 +
|}
 
== Non-Potion Recipes ==
 
== Non-Potion Recipes ==
 
These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills.  More on the properties of these exotic [[Item_Materials|item materials]] here.
 
These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills.  More on the properties of these exotic [[Item_Materials|item materials]] here.
  
 
As above, use ('''u''') an Alembic at an Alchemist's bench to distill the various essences which are then used to treat the particular material, all in one neat process.
 
As above, use ('''u''') an Alembic at an Alchemist's bench to distill the various essences which are then used to treat the particular material, all in one neat process.
*'''Vampyric ore:''' regular ore, vampire dust x5, mandrake root x3, min skill 50  
+
{| border="1" cellspacing="0" cellpadding="5" style="background:#f0f0f0"
*'''Venomous ore:''' regular ore, nightshade x4, snake's venom, min skill 40  
+
| '''material''' || '''ingredients''' || '''skill'''
*'''Vampyric log:''' log, vampire dust x5, mandrake root x3, min skill 50  
+
|-
*'''Venomous log:''' log, nightshade x4, snake's venom, min skill 40  
+
| '''vampyric ore:''' || regular ore, vampire dust x5, mandrake root x3 || 50  
*'''Blackrock ore (treated):''' blackrock, dragon scales x6, mandrake root x3, nightshade x3, min skill 65
+
|-
*'''Ebony log:''' log, blackrock ore (treated blackrock), min skill 65
+
| '''venomous ore:''' || regular ore, nightshade x4, snake's venom || 40  
*'''Golden thread:''' spider's silk x5, gold nugget, min skill 50
+
|-
*'''Silver thread:''' spider's silk x5, silver ore
+
| '''vampyric log:''' || log, vampire dust x5, mandrake root x3 || 50  
*'''Dark thread:''' spider's silk x5, blackrock ore (treated blackrock)
+
|-
 +
| '''venomous log:''' || log, nightshade x4, snake's venom || 40  
 +
|-
 +
| '''blackrock ore (treated):''' || blackrock, dragon scales x6, mandrake root x3, nightshade x3 || 65
 +
|-
 +
| '''ebony log:''' || log, blackrock ore (treated blackrock) || 65
 +
|-
 +
| '''golden thread:''' || spider's silk x5, gold nugget || 50
 +
|-
 +
| '''silver thread''' || spider's silk x5, silver ore || ?
 +
|-
 +
| '''dark thread''' || spider's silk x5, blackrock ore (treated blackrock) || ?
 +
|}
  
 
==Ingredients==
 
==Ingredients==
Line 53: Line 87:
 
[[image:reagents.gif|left]] <br clear='all'>
 
[[image:reagents.gif|left]] <br clear='all'>
 
Reagents can either be purchased from an [[Shoppes#Apothecary|apothecary]], found as loot or harvested from various places.
 
Reagents can either be purchased from an [[Shoppes#Apothecary|apothecary]], found as loot or harvested from various places.
*'''Black Pearl'''
+
{| border="1" cellspacing="0" cellpadding="5" style="background:#f0f0f0"
*'''Blood Moss'''
+
| '''reagent''' || '''source'''
*'''Garlic'''
+
|-
*'''Ginseng'''
+
| '''black pearl''' || apothecary (rare), occasionally when fishing
*'''Mandrake Root''' - search a swamp at any midnight
+
|-
*'''Nightshade''' - search the forests at at midnight on the new moon
+
| '''blood moss''' || apothecary (rare)
*'''Spider's Silk'''
+
|-
*'''Sulphurous Ash'''
+
| '''garlic''' || apothecary (common)
 +
|-
 +
| '''ginseng''' || apothecary (common)
 +
|-
 +
| '''mandrake root'''  || search a swamp at any midnight
 +
|-
 +
| '''nightshade''' || search the forests at at midnight on the new moon
 +
|-
 +
| '''spider's silk''' || apothecary (common), found on giant spider
 +
|-
 +
| '''sulphurous ash''' || apothecary (very rare), found on fire lizard
 +
|}
  
 
=== Monster Parts ===
 
=== Monster Parts ===
Line 68: Line 113:
  
 
Use ('''u''') an Alembic at an Alchemist's bench to convert the following items.   
 
Use ('''u''') an Alembic at an Alchemist's bench to convert the following items.   
*'''Snake's Venom:''' Fang + Vial
+
{| border="1" cellspacing="0" cellpadding="5" style="background:#f0f0f0"
*'''Preserved Brain:''' Brain + Jar
+
| '''parts''' || '''ingredients'''
*'''Preserved Eye:''' Eye + Jar
+
|-
*'''Preserved Ooze:''' Ooze + Jar
+
| '''snake's venom''' || fang + vial
*'''Essence of Rage:''' Heart + Vial
+
|-
 +
| '''preserved brain''' || brain + jar
 +
|-
 +
| '''preserved eye''' || eye + jar
 +
|-
 +
| '''preserved ooze''' || ooze + jar
 +
|-
 +
| '''essence of rage''' || heart + vial
 +
|}
  
 
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Blackrock Saw which can all be created by an experienced [[Tinkering|Tinker]].
 
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Blackrock Saw which can all be created by an experienced [[Tinkering|Tinker]].
  
*'''Shadow Dust:''' use Mortar and Pestle on Horn
+
Use ('''u''') the listed tool on the ingredient:
*'''Bug Dust:''' use Mortar and Pestle on Carapace
+
{| border="1" cellspacing="0" cellpadding="5" style="background:#f0f0f0"
*'''Spores:''' use Sieve on Diseased Bandage
+
| '''parts''' || '''tool''' || '''ingredient'''
*'''Dragon Scales x3:''' use Blackrock Saw on Dragon Hide
+
|-
 +
| '''shadow dust'''  || mortar and pestle || horn
 +
|-
 +
| '''bug Dust''' || mortar and pestle || carapace
 +
|-
 +
| '''spores''' || sieve || diseased bandage
 +
|-
 +
| '''dragon scales x3''' || blackrock saw || dragon hide
 +
|}
  
 
===What monsters drop what parts===
 
===What monsters drop what parts===
 
As mentioned above, occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:
 
As mentioned above, occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:
*'''Dragon Hide''' from Red Dragon
+
{| border="1" cellspacing="0" cellpadding="5" style="background:#f0f0f0"
*'''Fang''' from Snake
+
| '''parts''' || '''source'''
*'''Horn''' from Shadow Orc
+
|-
*'''Brain''' from Gazer
+
| '''dragon hide''' || red dragon
*'''Eye''' from Basilisk
+
|-
*'''Ooze''' from Slime
+
| '''fang''' || snake
*'''Carapace''' from Insect Swarm
+
|-
*'''Diseased Bandage''' from Mummy
+
| '''horn''' || shadow orc
*'''Heart''' from Minotaur Chief
+
|-
 +
| '''brain''' || gazer
 +
|-
 +
| '''eye''' || basilisk
 +
|-
 +
| '''ooze''' || slime
 +
|-
 +
| '''carapace''' || insect swarm
 +
|-
 +
| '''diseased bandage''' || mummy
 +
|-
 +
| '''heart''' || minotaur chief
 +
|}

Revision as of 07:35, 20 September 2005

Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.

Overview

Most alchemistry is performed with an alembic and an alchemists' bench. There are 3 other specialst tools however: the mortar and pestle the sieve and the blackrock saw: all of which are used to process monster parts (explained below).

Potion Recipes

Alchemy.gif

An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a provisioner. An Alchemist's bench can usually be found in an apothecary, and is free for use by any alchemist.

In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask. Flasks can be made by a tinker or they can be saved and re-used after consuming another potion.

Use (u) an Alembic at an Alchemist's bench to bring up a list of potions that you can make, assuming you have the minimum skill required. Only the recipes for the 3 basic potions have been completed so as not to make things too easy. Have fun figuring the missing ingredients out.

Potionmaking, like most crafts, can be repeated with F11

potion effect ingredients skill
yellow heal ginseng + spider's silk + flask 20
blue mana ginsenc + blood moss + flask 40
red cure poison garlic + ginseng + flask 30
black invisibility  ??? + shadow dust + flask  ?
orange induce Sleep  ??? + preserved eye + flask  ?
lime nightvision  ??? + preserved ooze + flask  ?
white x-ray vision  ??? + preserved brain + flask  ?
green induce poison  ??? + snake's Venom + flask  ?
pink cure disease  ??? + spores + flask  ?
cyan blink  ??? + sparkling mote x5 + flask  ?
brown speed  ??? + bug dust + flask  ?
purple combat boost  ??? + essence of rage + Flask  ?

Improved Potions

You can also use your Alembic to distill concentrated versions of some potions. Note that the last two require a reinforced flask which can be made by a tinker or saved and re-used as before.

potion ingredients skill
improved yellow yellow potion x2 30
refined yellow yellow potion x3 50
greater yellow yellow potion x4 70
mega yellow yellow potion x5 + reinforced Flask  ?
mega blue blue potion x5 + reinforced Flask  ?

Non-Potion Recipes

These recipes are used to make some of the more exotic materials that are used by other crafting skills. More on the properties of these exotic item materials here.

As above, use (u) an Alembic at an Alchemist's bench to distill the various essences which are then used to treat the particular material, all in one neat process.

material ingredients skill
vampyric ore: regular ore, vampire dust x5, mandrake root x3 50
venomous ore: regular ore, nightshade x4, snake's venom 40
vampyric log: log, vampire dust x5, mandrake root x3 50
venomous log: log, nightshade x4, snake's venom 40
blackrock ore (treated): blackrock, dragon scales x6, mandrake root x3, nightshade x3 65
ebony log: log, blackrock ore (treated blackrock) 65
golden thread: spider's silk x5, gold nugget 50
silver thread spider's silk x5, silver ore  ?
dark thread spider's silk x5, blackrock ore (treated blackrock)  ?

Ingredients

Reagents

Reagents.gif

Reagents can either be purchased from an apothecary, found as loot or harvested from various places.

reagent source
black pearl apothecary (rare), occasionally when fishing
blood moss apothecary (rare)
garlic apothecary (common)
ginseng apothecary (common)
mandrake root search a swamp at any midnight
nightshade search the forests at at midnight on the new moon
spider's silk apothecary (common), found on giant spider
sulphurous ash apothecary (very rare), found on fire lizard

Monster Parts

Monster parts are needed for any advanced Alchemy. They are occasionally found among the remains of certain monsters. The raw monster parts will generally need processing first before they can be used.

You will also need vials or jars to hold the processed ingredients. These, along with the potion flasks, can be made by a skilled tinker.

Use (u) an Alembic at an Alchemist's bench to convert the following items.

parts ingredients
snake's venom fang + vial
preserved brain brain + jar
preserved eye eye + jar
preserved ooze ooze + jar
essence of rage heart + vial

The following monster parts require the specialist tools Mortar and Pestle, Sieve and Blackrock Saw which can all be created by an experienced Tinker.

Use (u) the listed tool on the ingredient:

parts tool ingredient
shadow dust mortar and pestle horn
bug Dust mortar and pestle carapace
spores sieve diseased bandage
dragon scales x3 blackrock saw dragon hide

What monsters drop what parts

As mentioned above, occasionally a monster will drop a monster part. Specific ingredients come from particular monsters, namely:

parts source
dragon hide red dragon
fang snake
horn shadow orc
brain gazer
eye basilisk
ooze slime
carapace insect swarm
diseased bandage mummy
heart minotaur chief