Difference between revisions of "Alchemy"

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Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.
 
Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.
  
Most alchemisty is performed by using an ''alembic'' on an ''alchemists' bench''. There are 2 other specialst tools however: the ''mortar and pestle'' and the ''blackrock saw'': both of which are used to process monster parts (explained below).
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Most alchemisty is performed by using an ''alembic'' on an ''alchemists' bench''. There are 3 other specialst tools however: the ''mortar and pestle'' the ''sieve'' and the ''blackrock saw'': all of which are used to process monster parts (explained below).
  
 
==Potion Recipes ==
 
==Potion Recipes ==
* '''Yellow''' (Heal): Ginseng + Silk + Flask (10 Alchemy skill required)
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* '''Yellow''' (Heal): Ginseng + Silk + Flask, min skill 10
* '''Blue''' (Mana): Mandrake + Pearl + Flask (20 Alchemy skill required)
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* '''Blue''' (Mana): Mandrake + Pearl + Flask, min skill 20
* '''Red''' (Cure Poison): Garlic + Ginseng + Flask (30 alchemy skill required)
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* '''Red''' (Cure Poison): Garlic + Ginseng + Flask, min skill 30
 
* '''Black''' (Invisibility): ??? + Shadowdust + Flask  
 
* '''Black''' (Invisibility): ??? + Shadowdust + Flask  
 
* '''Orange''' (Induce Sleep): ??? + Preserved Eye + Flask  
 
* '''Orange''' (Induce Sleep): ??? + Preserved Eye + Flask  
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===Improved Yellow Potions===
 
===Improved Yellow Potions===
* '''Improved yellow potion''': combine 2 yellow potions, 30 skill
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* '''Improved yellow potion''': combine 2 yellow potions, min skill 30
* '''Refined yellow potion''': combine 3 yellow potions, 50 skill
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* '''Refined yellow potion''': combine 3 yellow potions, min skill 50
* '''Greater yellow potion''': combine 4 yellow potions, 70 skill
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* '''Greater yellow potion''': combine 4 yellow potions, min skill 70
  
 
== Non-Potion Recipes ==
 
== Non-Potion Recipes ==
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*Venomous log:        log, nightshade x4, snake's venom, min skill 40  
 
*Venomous log:        log, nightshade x4, snake's venom, min skill 40  
 
*Treated blackrock:  blackrock ore, dragon scales x6, mandrake x3, nightshade x3, min skill 65
 
*Treated blackrock:  blackrock ore, dragon scales x6, mandrake x3, nightshade x3, min skill 65
* Ebony log...
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*Ebony log:          log, treated blackrock, min skill 65
* Golden thread...
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*Golden thread:      spider's silk x5, gold nugget, min skill 50
* Silver thread...
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*Silver thread:      spider's silk x5, silver ore
* Dark thread...
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*Dark thread:        spider's silk x5, treated blackrock
  
 
==Ingredients==
 
==Ingredients==
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=== Monster Parts ===
 
=== Monster Parts ===
 
   
 
   
Monster parts are needed for any advanced Alchemy. Raw monster parts are not suitable - they generally need processing first. For example, the carapace dropped by the insect swarm needs grinding into bug dust by use of the mortar and pestle.
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Monster parts are needed for any advanced Alchemy. Raw monster parts are not suitable - they generally need processing first.
  
The following conversions require the alembic to be used at an alchemists' bench, except when stated otherwise.
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Use ('''u''') an alembic at an alchemist's bench to convert the following items. The vials, jars, blackrock saw, and seive you will need can all be created by an experienced [[Tinkering|Tinker].
 
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The vial, jar, saw, and seive can all be created by an experienced tinker.
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*Fang + Vial = Serpent's Venom  
 
*Fang + Vial = Serpent's Venom  
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*Eye + Jar = Preserved Eye  
 
*Eye + Jar = Preserved Eye  
 
*Ooze + Jar = Preserved Ooze  
 
*Ooze + Jar = Preserved Ooze  
*Heart + Vial = Essence of Rage  
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*Heart + Vial = Essence of Rage
*Use Blackrock Saw on Dragon Hide = Dragon Scales  
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The following items require specialist tools, as stated.
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 +
*Use Blackrock Saw on Dragon Hide = 3 x Dragon Scales  
 
*Use Mortar and Pestle on Horn = Shadowdust  
 
*Use Mortar and Pestle on Horn = Shadowdust  
 
*Use Mortar and Pestle on Carapace = Bug Dust  
 
*Use Mortar and Pestle on Carapace = Bug Dust  
 
*Use Sieve on Diseased Bandage = Spores  
 
*Use Sieve on Diseased Bandage = Spores  
  
'''What monsters drop what parts'''
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===What monsters drop what parts===
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Occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:
  
*Dragon Hide: Red Dragon  
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*Dragon Hide from Red Dragon
*Fang: Snake  
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*Fang from Snake  
*Horn: Shadow Orc  
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*Horn from Shadow Orc  
*Brain: Gazer  
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*Brain from Gazer  
*Eye: Basilisk  
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*Eye from Basilisk  
*Ooze: Slime  
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*Ooze from Slime  
*Carapace: Insect Swarm  
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*Carapace from Insect Swarm  
*Diseased Bandage: Mummy  
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*Diseased Bandage from Mummy  
*Heart: Minotaur Chief
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*Heart from Minotaur Chief

Revision as of 16:59, 6 September 2005

Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.

Most alchemisty is performed by using an alembic on an alchemists' bench. There are 3 other specialst tools however: the mortar and pestle the sieve and the blackrock saw: all of which are used to process monster parts (explained below).

Potion Recipes

  • Yellow (Heal): Ginseng + Silk + Flask, min skill 10
  • Blue (Mana): Mandrake + Pearl + Flask, min skill 20
  • Red (Cure Poison): Garlic + Ginseng + Flask, min skill 30
  • Black (Invisibility): ??? + Shadowdust + Flask
  • Orange (Induce Sleep): ??? + Preserved Eye + Flask
  • Lime (Nightvision): ??? + Preserved Ooze + Flask
  • White (X-Ray Vision): ??? + Preserved Brain + Flask
  • Green (Induce Poison): ??? + Snake Venom + Flask
  • Pink (Cure Disease): ??? + Spores + Flask
  • Cyan (Blink): ??? + Sparkling Mote x5 + Flask
  • Brown (Speed): ??? + Bug Dust + Flask
  • Purple (Combat Boost): ??? + Essence of Rage + Flask
  • Mega Yellow (Full Heal): Yellow Potion x5 + Reinforced Flask
  • Mega Blue (Full Mana): Blue Potion x5 + Reinforced Flask

Only the recipes for the 3 basic potions have been completed so as not to make things too easy. Have fun figuring the missing ingredients out.

Improved Yellow Potions

  • Improved yellow potion: combine 2 yellow potions, min skill 30
  • Refined yellow potion: combine 3 yellow potions, min skill 50
  • Greater yellow potion: combine 4 yellow potions, min skill 70

Non-Potion Recipes

  • Vampyric ore: regular ore, vampire dust x5, mandrake x3, min skill 50
  • Venomous ore: regular ore, nightshade x4, snake's venom, min skill 40
  • Vampyric log: log, vampire dust x5, mandrake x3, min skill 50
  • Venomous log: log, nightshade x4, snake's venom, min skill 40
  • Treated blackrock: blackrock ore, dragon scales x6, mandrake x3, nightshade x3, min skill 65
  • Ebony log: log, treated blackrock, min skill 65
  • Golden thread: spider's silk x5, gold nugget, min skill 50
  • Silver thread: spider's silk x5, silver ore
  • Dark thread: spider's silk x5, treated blackrock

Ingredients

Reagants

  • Ginseng
  • Garlic
  • Spider's Silk - dropped by spiders
  • Sulpherous Ash
  • Black Pearl - rarely 'caught' when fishing
  • Mandrake - search a swamp at any midnight
  • Nightshade - search the forests at at midnight on the new moon

Monster Parts

Monster parts are needed for any advanced Alchemy. Raw monster parts are not suitable - they generally need processing first.

Use (u) an alembic at an alchemist's bench to convert the following items. The vials, jars, blackrock saw, and seive you will need can all be created by an experienced [[Tinkering|Tinker].

  • Fang + Vial = Serpent's Venom
  • Brain + Jar = Preserved Brain
  • Eye + Jar = Preserved Eye
  • Ooze + Jar = Preserved Ooze
  • Heart + Vial = Essence of Rage

The following items require specialist tools, as stated.

  • Use Blackrock Saw on Dragon Hide = 3 x Dragon Scales
  • Use Mortar and Pestle on Horn = Shadowdust
  • Use Mortar and Pestle on Carapace = Bug Dust
  • Use Sieve on Diseased Bandage = Spores

What monsters drop what parts

Occasionally a monster will drop a monster part. Specific ingredients come from particular monsters, namely:

  • Dragon Hide from Red Dragon
  • Fang from Snake
  • Horn from Shadow Orc
  • Brain from Gazer
  • Eye from Basilisk
  • Ooze from Slime
  • Carapace from Insect Swarm
  • Diseased Bandage from Mummy
  • Heart from Minotaur Chief