Miscellaneous Skills

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This is an overview of the miscellaneous skills in EUO that neither constitute crafting or count as class skills.

Miscellaneous Weapon Skills

Unarmed

  • Damage Type: Bludgeoning (with brass knuckles or fists), Piercing (with neko de) or Slashing (with katars)
  • Stat Dependent Damage Optimisation: 50% str / 50% dex
  • Special Rage Attack: QUIVERING PALM

In general, unarmed weapons are very fast, and tend to inflict more critical hits. Also, when a character is totally 'unarmed' (i.e., equipped with only unarmed type armour and using either bare fists or an unarmed type weapon), and is a grandmaster with unarmed weapons, he or she will recieve additional bonuses in defense and attack strength.

Staves

  • Damage Type: Bludgeoning
  • Stat Dependent Damage Optimisation: 50% str / 50% dex
  • Special Attack: MR CLEAVE


For further details on special rage attacks, refer to: Special Rage Attacks

And for a complete list of the various weapons availble as well as their respective weapon types, refer to: Weapon Types

Meditation

Meditation allows one to regain HP and mana at an increased rate. The higher your meditation skill is, the more quickly you will be able to regenerate.

However, while meditating, you will also be blind until another action is performed or until you are hit. Taking a hit while meditating will also cause you to suffer increased damage.

To meditate, simply press m.


Fishing & Cartography

To fish, simply obtain a fishing rod, and use (u) it in the direction of a body of water.

Apart from typical fish, sometimes you may also drag up an old boot or in some cases, even a sea monster. Be careful and prepare yourself for a fight when fishing.

Fishing is a great way to catch food for yourself and your pet, as well as being the most consistent method for finding treasure maps - see the section on Cartography and Treasure Hunting.


Item Lore (Item Identification)

Buy a magnifying glass from a provisioner and use (u) it on an unidentified item on the ground to attempt to identify it. (Note that caution should be taken when identifying items; identify them in a secure location to ensure that they are not stolen.)

The skill required to identify an item is proportional to the quality or value of the item. (Also note that to detect a curse on an item requires additional skill.)


Taming

Taming allows players to tame monsters and animals and use them as allies in combat.

Refer to Pets and Taming for more details on taming.


Healing

Healing is a very useful skill (utilising bandages) that helps one to quickly recover from injuries and various ailments ranging from poison to blindness. With enough skill one can even twart death.

Refer to Healing for more details on healing.


Miscellaneous Abilities

Charge

This attack ability allows one to quickly close the distance to a target and strike it with a stunning blow.

Note that only fighter class weapons (i.e., axes, swords, maces and polearms), or unarmed attacks can be used to execute this attack.

Bash

This strength dependent ability allows a one to break down doors and smash open chests.

Note that only fighter class weapons (i.e., axes, swords, maces and polearms), or unarmed attacks can be used to bash open doors or chests.

Taunt

The use of this ability causes a target to concentrate its attacks on you, thus drawing its attention from other party members.

Battle Roar

Forces all monster in a three square radius to attack you.

Dodge

Characters with high dexterity have a small chance to dodge physical attacks entirely; the higher the dexterity, the higher the chance to dodge. However, note that magic cannot be dodged.

Tanking Stance

Reduces taken and given damage by 50%. Requires a fighter weapon to be equipped.