Class Skills
Class skills are skills that contribute to your class points. Essentially, these are the skills that determine your overall class break-up.
For a more detail explanation of how class skills determine a character's class composition, refer to: How Classes Relate to Skills
Contents
Class Caps
On each server there is a class skill cap for humans and non-humans. It is different on each server and utilized to multi-class a character for different combinations depending on what the player chooses.
Regular Server (Reg)
- Human Starting Maximum: 150% (up to 200% via Versatility Shrine)
- Non-Human Starting Maximum: 125% (up to 200% via Versatility Shrine)
Player Death Server (PD)
- Human Starting Maximum: 150% (up to 200% via /remort command at Level 75)
- Non-Human Starting Maximum: 125% (up to 175%% via /remort command at Level 75)
No-Grind Server (NG)
- Humans Starting Maximum Skill Cap: 425%
- Non-Human Starting Maximum Skill Cap: 350%
Fighter Skills
Please refer to the Fighter manual page.
Mage Skills
Magery and Sorcery
Mages have two skills pertaining to the use of magic: Magery and Sorcery.
For details on these, refer to: Magic and Spellcasting.
Monk Skills
Please refer to the Monk manual page.
Priest Skills
Please refer to the Priest manual page.
Rogue Skills
Please refer to the Rogue manual page.
Necromancer Skills
Please refer to the Necromancer manual page.
Druid Skills
Please refer to the Druid manual page.