Difference between revisions of "Alchemy"

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(Monster Parts)
(What monsters drop what parts)
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| '''Parts''' || '''Source'''  
 
| '''Parts''' || '''Source'''  
 
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| '''Dragon Hide''' || red dragon
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| '''Brain''' || gazer
 
|-
 
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| '''Fang''' || snake
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| '''Carapace''' || insect swarm
 
|-
 
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| '''Horn''' || shadow orc
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| '''Diseased Bandage''' || mummy
 
|-
 
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| '''Brain''' || gazer
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| '''Dragon Hide''' || red dragon
 
|-
 
|-
 
| '''Eye''' || basilisk  
 
| '''Eye''' || basilisk  
 
|-
 
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| '''Ooze''' || slime
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| '''Fang''' || snake
 
|-
 
|-
| '''Carapace''' || insect swarm
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| '''Heart''' || minotaur chief
 
|-
 
|-
| '''Diseased Bandage''' || mummy
+
| '''Horn''' || shadow orc
 
|-
 
|-
| '''Heart''' || minotaur chief
+
| '''Ooze''' || slime
 
|}
 
|}

Revision as of 16:12, 8 June 2006

Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.

Overview

Most alchemistry is performed with an alembic and an alchemists' bench. There are 3 other specialst tools however: the mortar and pestle the sieve and the blackrock saw: all of which are used to process monster parts (explained below).

Potion Recipes

Alchemy.gif

An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a provisioner. An Alchemist's bench can usually be found in an apothecary, and is free for use by any alchemist.

In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask. Flasks can be made by a tinker or they can be saved and re-used after consuming another potion.

Use (u) an Alembic at an Alchemist's bench to bring up a list of potions that you can make, assuming you have the minimum skill required. Only the recipes for the 3 basic potions have been completed so as not to make things too easy. Have fun figuring the missing ingredients out.

Potionmaking, like most crafts, can be repeated with F11

Potion Effect Ingredients Skill
Yellow heal ginseng + spider's silk + flask 10
Blue mana ginseng + blood moss + flask 20
Red cure poison garlic + ginseng + flask 30
Black invisibility mandrake root + nightshade + blood moss + shadow dust + flask 50
Orange induce Sleep spider's silk + garlic + nightshade + preserved eye + flask 60
Lime nightvision black pearl + nightshade + mandrake root + preserved ooze + flask 40
White x-ray vision sulphurous ash + mandrake root + preserved brain + flask 80
Green induce poison sulphurous ash + nightshade + blood moss + snake's venom + flask 30
Pink cure disease garlic + ginseng + spores x3 + flask 25
Cyan blink blood moss + sparkling mote x5 + flask 35
Brown speed sulphurous ash + mandrake root + blood moss + bug dust + flask 45
Purple combat boost mandrake root + spider's silk + garlic + essence of rage + flask 75
Clear varies - see below fountain + flask  ??

Improved Potions

You can also use your Alembic to distill concentrated versions of some potions. Note that the last two require a reinforced flask which can be made by a tinker or saved and re-used as before.

Potion Ingredients Skill
Improved Yellow yellow potion x2 30
Refined Yellow yellow potion x3 50
Greater Yellow yellow potion x4 70
Mega Yellow yellow potion x5 + reinforced flask  ?
Mega Blue blue potion x5 + reinforced flask  ?

Non-Potion Recipes

These recipes are used to make some of the more exotic materials that are used by other crafting skills. More on the properties of these exotic item materials here.

As above, use (u) an Alembic at an Alchemist's bench to distill the various essences which are then used to treat the particular material, all in one neat process.

material ingredients skill
vampyric ore: regular ore, vampire dust x5, mandrake root x3 50
venomous ore: regular ore, nightshade x4, snake's venom 40
vampyric log: log, vampire dust x5, mandrake root x3 50
venomous log: log, nightshade x4, snake's venom 40
blackrock ore (treated): blackrock, dragon scales x6, mandrake root x3, nightshade x3 65
ebony log: log, blackrock ore (treated blackrock) 65
golden thread: spider's silk x5, gold nugget 50
silver thread spider's silk x5, silver ore 60
dark thread spider's silk x5, blackrock ore (treated blackrock)  ?

Ingredients

Reagents

Reagents.gif

Reagents can either be purchased from an apothecary, found as loot or harvested from various places.

reagent source
black pearl apothecary (rare), occasionally when fishing
blood moss apothecary (rare)
garlic apothecary (common)
ginseng apothecary (common)
mandrake root search a swamp at any midnight
nightshade search the forests at midnight on the new moon
spider's silk apothecary (common), found on giant spider
sulphurous ash apothecary (very rare), found on fire lizard

Monster Parts

Monster parts are needed for any advanced Alchemy. They are occasionally found among the remains of certain monsters. The raw monster parts will generally need processing first before they can be used.

You will also need vials or jars to hold the processed ingredients. These, along with the potion flasks, can be made by a skilled tinker.

Use (u) an Alembic at an Alchemist's bench to convert the following items.

Parts Ingredients Skill
Preserved Ooze ooze + jar 0
Preserved Brain brain + jar 5
Preserved Eye eye + jar 5
Snake's Venom fang + vial 45
Essence of Rage heart + vial 70

The following monster parts require the specialist tools Mortar and Pestle, Sieve and Blackrock Saw which can all be created by an experienced Tinker.

Use (u) the listed tool on the ingredient:

Parts Tool Ingredient Skill
Bug Dust mortar and pestle carapace 0
Spores sieve diseased bandage 0
Shadow Dust mortar and pestle horn 15
Dragon Scales x3 blackrock saw dragon hide 60

What monsters drop what parts

As mentioned above, occasionally a monster will drop a monster part. Specific ingredients come from particular monsters, namely:

Parts Source
Brain gazer
Carapace insect swarm
Diseased Bandage mummy
Dragon Hide red dragon
Eye basilisk
Fang snake
Heart minotaur chief
Horn shadow orc
Ooze slime