Difference between revisions of "Combat"
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===Dual Wield=== | ===Dual Wield=== | ||
+ | Dual wield is the art of using two shortsword type weapons at the same time, one in each hand. Only the shortsword type of weapons can be dual wielded. | ||
+ | |||
+ | Dual wielding results in slightly slower attacks, but you get the benefit of attacking twice as often, so generally more damage is being done anyway. | ||
===Parry and Riposte=== | ===Parry and Riposte=== |
Revision as of 23:00, 21 August 2005
Combat intro paragraph. Mention readying of weapons and armour and link to the items page.
Contents
Combat Controls
Melee Combat Controls
An attack is performed by holding CTRL, then pressing the arrow key for the direction you wish to attack in.
Special Moves
To perform a special move (see below for special move details) use CTRL-ALT-direction.
Ranged Combat Controls
Attacking with a bow, crossbow or sling consitutes ranged combat. Ranged combat uses auto-targeting.
To attack:
- press CTRL-UP
To change targets, use either:
- CTRL-LEFT & CTRL-RIGHT
- SHIFT-a & SHIFT-s
- CTRL-a & CTRL-s
Combat Spellcasting Controls
You can cast the spell bound to F1 by pressing shift, then the arrow key. Eg, bind An Mani to F1, then use shift-dir to cast An Mani on adjacent enemy targets.
You can cast the spell bound to F2 by using CTRL-SHIFT-arrow.
A good mage technique might be to bind Vas An Mani to F1 and Ort Grav to F2, then cast VAM quickly with SHIFT-direction and OG with CTRL-SHIFT-direction.
Even a fighter may benefit from these shortcuts. For example, if s/he knows the Mani spell, bind it to F1 and use shift-dir to heal self at any time. Since Mani only ever heals the caster, it doesn't matter in which direction it is cast when used with shift-dir.
Combat Maths Basics
Every player & creature has an attack strength (also known as AS), and a defense. The higher the difference between the attacker's AS and the defender's defense, the more damage will be done.
Your attack strength is derived from your skill in the weapon you have readied. You defense is derived from what armour you are wearing.
Combat and Skills
See Class Skills.
Fighter (and Rogue) Special Moves
For users of longswords, polearms, axes, maces, foils and unarmed who's skill in their weapon is 90% or greater, a new attack is available for use. Each of these combat skills has it's own 'special move'.
The move is executed with CTRL-ALT-Direction. Each move uses 33% of your mana, and there is a short cool-off (a couple of seconds) required between consequetive specials.
The special moves, for each skill, are:
Longswords : FLURRY
Performs up to 6 swings (thus attacks) in one, hitting targets adjacent to you randomly.
Maces : STUN
The target becomes stunned, and cannot attack for a short period of time.
Axes : CLEAVE
The target's Attack Strength & Defense become temporarily reduced, thus making the target substantially weaker.
Polearms : BLOODBOLT
The target suffers a regular hit, and a bolt of chain lighting strikes the target and other nearby enemies.
Unarmed : QUIVERING PALM
Target becomes stunned and blind. Length of stun is about half of that as Maces' stun.
Foils : Disarm (PvP only)
Target's weapon is unequipped and dropped on the ground.
Other Notes
Dual Wield
Dual wield is the art of using two shortsword type weapons at the same time, one in each hand. Only the shortsword type of weapons can be dual wielded.
Dual wielding results in slightly slower attacks, but you get the benefit of attacking twice as often, so generally more damage is being done anyway.