Difference between revisions of "Classes"

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==Introduction==
 
==Introduction==
In EUO there are 4 basic classes: the Fighter, the Rogue, the Mage and the Priest. Unlike a lot of other RPG's, you are not tied to a class when you create your character, but rather your class is developed over time as you build your skills.
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In EUO there are 7 basic classes: the Fighter, the Mage, the Priest, the Monk, the Necromancer and the Rogue. However, unlike most RPG's, you are not tied to a class when you create your character. Instead, the class(es) a character belongs to are based upon the skills that are developed over time.
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Guides to building your character can be found on the forums: http://forums.swut.net/viewforum.php?f=18
  
 
===The Fighter===
 
===The Fighter===
The fighter is a master of melee combat, utilising weapons such as swords, maces and halberds to defeat his enemies.  
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The fighter is a master of melee combat, utilising weapons such as axes, halberds, maces and swords to defeat enemies. Please refer to the [[Fighter]] page.
<br>See also: [[Fighter Guide]]
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===The Rogue===
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The rogue uses smaller melee weapons such as daggers, shortswords and foils, ranged weapons and wears lighter armour when adventuring. Rogues also possess skills in security and stealth.
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<br>See also: [[Rogue Guide]]
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===The Mage===
 
===The Mage===
The mage is a purveyor of magic.
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The mage is a purveyor of magic. Please refer to the [[Mage]] page.
<br>See also: [[Mage Guide]]
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===The Monk===
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The monk is an unarmed fighter that also uses the sanctity school of magic to battle his foes.  Please refer to the [[Monk]] page.
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Link to the monks thread on the forums: http://forums.swut.net/viewtopic.php?f=12&t=4082
  
 
===The Priest===
 
===The Priest===
The priest is a fighter/mage hybrid that specialises in holy magic while bludgeoning her enemies to death with her blessed mace.
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The priest is a fighter/mage hybrid that specialises in holy magic while bludgeoning enemies to death with blessed maces. Please refer to the [[Priest]] page.
<br>See also: [[Priest Guide]]
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===The Rogue===
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The rogue uses smaller melee weapons such as daggers, foils, and shortswords, as well as ranged weapons, and wears lighter armour when adventuring. Rogues also possess skills in security and stealth.  Please refer to the [[Rogue]] page.
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===The Necromancer===
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The necromancer simultaneously casts dark necromantic magic while slashing his or her foes to pieces with a ritualised blade.
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Please refer to the [[Necromancer]] page, & the forums: http://forums.swut.net/viewtopic.php?f=3&t=5179
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===The Druid===
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Druids are a staff wielding "nature" magic class that can shift their character stats and play style through polymorphism and druidry class skills. Druids wielding spell enchanted staffs (eg Crook of VOG) can proc the staff enchantment through their druid spells, while all other mages can only do so through melee attacks.
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Please refer to the [[Druid]] page, & also the forums post about them: http://forums.swut.net/viewtopic.php?f=3&t=5347
  
 
==How Your Class is Represented==
 
==How Your Class is Represented==
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  Mage: z%
 
  Mage: z%
  
The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points is 125% for humans, and 100% for non humans. Eg, a human character could be 80% fighter, 20% rogue and 25% mage - or any combination thereof.  
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The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points (what as known as the class cap) is capped at 150% for humans and 125% for non-humans. For example, a character with a class cap of 125% could be 80% fighter, 20% rogue and 25% mage - or any combination thereof.
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All races can use [[Shrines#Shrine_of_Versatility|Shrine of Versatility]] to raise their class cap to 200%. Leveling at the Shrine of Versatility increases your class cap by 2 skill points per level.
  
 
==How Classes Relate to Skills==
 
==How Classes Relate to Skills==
  
# [[Class Skills|Class specific skills]] belong under one of the four class categories: Fighter, Rogue, Mage or Priest
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1. [[Class Skills|Class specific skills]] belong under one of the following categories: Fighter, Mage, Priest, Monk, Rogue or Necromancer<br>
# A class's highest skill level determines the class %
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2. The highest skill from a class category determines the class %<br>
# The total combined class % points is 125% for humans, and 100% for non humans.
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3. The maximum total combined class % points is 150% for humans, and 125% for non-humans.
 
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Some examples of which skills belong which classes:
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*Fighter skills: Maces, axes, polearms, longswords and tactics
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*Rogue skills: Shortswords, foils, ranged, locks, traps, stealth
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*Mage skills: Magery, sorcery
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*Priest skills: Piety, divinity, blessed maces
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For example, if you have stealth at 20%, magery at 50% and longswords at 30%, then you will be 20% Rogue, 50% mage and 30% Fighter.
 
For example, if you have stealth at 20%, magery at 50% and longswords at 30%, then you will be 20% Rogue, 50% mage and 30% Fighter.
  
Click here for more info on [[Class Skills]].
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The Skills belonging to each class category are as follows:
 
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==Developing Your Class==
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It is generally agreed upon that you are better off simply maximising all the [[Class Skills]] in just one class.
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==Multiclassing==
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Since humans get an extra 25% in addition to a full class, they can effectively multi-class to some extent. A fighter with 25% in magery will be able to cast the light spell for example.
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However by meditating at the [[Shrines|Shrine of Versatility]], the human character can expand their class cap beyond 125% all the way to 200%, meaning they can maximise their class skills fully in two classes!
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==Skills with Stats Requirements==
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*Fighter skills: Axes, Blocking, Longswords, Maces, Polearms, Tactics
Certain skills, and in particular, most of the class ckills (i.e., the skills that contribute to your class cap) have an associated stat requirement.
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*Rogue skills: Foils, Locks, Ranged, Shortswords, Security (merged Stealth + Traps)
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*Mage skills: Magery, Sorcery, Staves
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*Priest skills: Blessed maces, Divinity, Piety
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*Monk skills: Unarmed, Sanctity
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*Necromancer skills: Necromancy, Hexblades, Bonecrafting
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*Druid skills: Druidry, Polymorphism
  
With each such skill, to achieve an X% proficiency, you would require X points in a particular stat. For example, in order to attain 75% magery, you would require 75 intelligence. (Note that you can also achieve such stat requirements by wearing items with the right stat bonus(es). For example, if you have 50 intelligence and a total of +50 intelligence from items worn, then you can train magery to 100%.)
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For more detailed information, see:  [[Class Skills]].
  
The following is a list of skills with stat requirements.
 
  
{| border="1" cellspacing="0" cellpadding="5" style="background:#f0f0f0"
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{{Navigation Player Character}}
| '''Skill''' || '''Stat Required'''
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[[Category:Classes]]
|-
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| Axes || Strength
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|-
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| Blessed Maces || Strength
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|-
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| Block || Strength
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|-
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| Enchanting || Intelligence
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|-
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| Foils || Dexterity
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|-
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| Locks || Dexterity
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|-
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| Longswords || Strength
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|-
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| Maces || Strength
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|-
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| Magery || Intelligence
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|-
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| Polearms || Strength
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|-
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| Ranged || Dexterity
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|-
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| Shortswords || Dexterity
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|-
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| Sorcery || Intelligence
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|-
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| Stealth || Dexterity
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|-
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| Traps || Dexterity
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|-
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| Unarmed || Strength
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|-
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|}
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Latest revision as of 10:12, 28 November 2023

Introduction

In EUO there are 7 basic classes: the Fighter, the Mage, the Priest, the Monk, the Necromancer and the Rogue. However, unlike most RPG's, you are not tied to a class when you create your character. Instead, the class(es) a character belongs to are based upon the skills that are developed over time.

Guides to building your character can be found on the forums: http://forums.swut.net/viewforum.php?f=18

The Fighter

The fighter is a master of melee combat, utilising weapons such as axes, halberds, maces and swords to defeat enemies. Please refer to the Fighter page.

The Mage

The mage is a purveyor of magic. Please refer to the Mage page.

The Monk

The monk is an unarmed fighter that also uses the sanctity school of magic to battle his foes. Please refer to the Monk page.

Link to the monks thread on the forums: http://forums.swut.net/viewtopic.php?f=12&t=4082

The Priest

The priest is a fighter/mage hybrid that specialises in holy magic while bludgeoning enemies to death with blessed maces. Please refer to the Priest page.

The Rogue

The rogue uses smaller melee weapons such as daggers, foils, and shortswords, as well as ranged weapons, and wears lighter armour when adventuring. Rogues also possess skills in security and stealth. Please refer to the Rogue page.

The Necromancer

The necromancer simultaneously casts dark necromantic magic while slashing his or her foes to pieces with a ritualised blade.

Please refer to the Necromancer page, & the forums: http://forums.swut.net/viewtopic.php?f=3&t=5179

The Druid

Druids are a staff wielding "nature" magic class that can shift their character stats and play style through polymorphism and druidry class skills. Druids wielding spell enchanted staffs (eg Crook of VOG) can proc the staff enchantment through their druid spells, while all other mages can only do so through melee attacks.

Please refer to the Druid page, & also the forums post about them: http://forums.swut.net/viewtopic.php?f=3&t=5347

How Your Class is Represented

In the player stats box, you will see a number of lines like this:

Fighter: x%
Rogue: y%
Mage: z%

The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points (what as known as the class cap) is capped at 150% for humans and 125% for non-humans. For example, a character with a class cap of 125% could be 80% fighter, 20% rogue and 25% mage - or any combination thereof.

All races can use Shrine of Versatility to raise their class cap to 200%. Leveling at the Shrine of Versatility increases your class cap by 2 skill points per level.

How Classes Relate to Skills

1. Class specific skills belong under one of the following categories: Fighter, Mage, Priest, Monk, Rogue or Necromancer
2. The highest skill from a class category determines the class %
3. The maximum total combined class % points is 150% for humans, and 125% for non-humans.

For example, if you have stealth at 20%, magery at 50% and longswords at 30%, then you will be 20% Rogue, 50% mage and 30% Fighter.

The Skills belonging to each class category are as follows:

  • Fighter skills: Axes, Blocking, Longswords, Maces, Polearms, Tactics
  • Rogue skills: Foils, Locks, Ranged, Shortswords, Security (merged Stealth + Traps)
  • Mage skills: Magery, Sorcery, Staves
  • Priest skills: Blessed maces, Divinity, Piety
  • Monk skills: Unarmed, Sanctity
  • Necromancer skills: Necromancy, Hexblades, Bonecrafting
  • Druid skills: Druidry, Polymorphism

For more detailed information, see: Class Skills.


Main Page Player Characters<
Classes
Fighter
Fighter
Rogue
Rogue
Mage
Mage
Priest
Priest
Monk
Monk
Necromancer
Necro
Druid
Druid
Races Player Stats Special Races
Races
Races
Player Stats
Player Stats
Vampires
Vampires
Lycanthropy
Lycanthropy