Difference between revisions of "Classes"

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(Introduction: - moving monk so that all classes are listed in alphabetical order)
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  Rogue: y%
 
  Rogue: y%
 
  Mage: z%
 
  Mage: z%
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The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points is up to 125% for humans, and up to 100% for non-humans. For example, a human character could be 80% fighter, 20% rogue and 25% mage - or any combination thereof.
 
The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points is up to 125% for humans, and up to 100% for non-humans. For example, a human character could be 80% fighter, 20% rogue and 25% mage - or any combination thereof.
 +
  
 
Also note that humans have the option of using the [[Shrines#Shrine_of_Versatility|Shrine of Versatility]] to raise their class cap to 200%.
 
Also note that humans have the option of using the [[Shrines#Shrine_of_Versatility|Shrine of Versatility]] to raise their class cap to 200%.

Revision as of 03:50, 1 May 2012

Introduction

In EUO there are 5 basic classes: the Fighter, the Mage, the Priest, the Monk and the Rogue. However, unlike most RPG's, you are not tied to a class when you create your character. Instead, the class(es) a character belongs to are based upon the skills that are developed over time.


The Fighter

The fighter is a master of melee combat, utilising weapons such as axes, halberds, maces and swords to defeat enemies.

For recommendations on playing this class, refer to: Fighter Guide


The Mage

The mage is a purveyor of magic.

For recommendations on playing this class, refer to: Mage Guide


The Monk

The monk is an unarmed fighter that also uses the sanctity school of magic to battle his foes.
Link to the monks thread on the forums: http://forums.swut.net/viewtopic.php?f=12&t=4082


The Priest

The priest is a fighter/mage hybrid that specialises in holy magic while bludgeoning enemies to death with blessed maces.

For recommendations on playing this class, refer to: Priest Guide


The Rogue

The rogue uses smaller melee weapons such as daggers, foils, and shortswords, as well as ranged weapons, and wears lighter armour when adventuring. Rogues also possess skills in security and stealth.

For recommendations on playing this class, refer to: Rogue Guide

How Your Class is Represented

In the player stats box, you will see a number of lines like this:

Fighter: x%
Rogue: y%
Mage: z%


The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points is up to 125% for humans, and up to 100% for non-humans. For example, a human character could be 80% fighter, 20% rogue and 25% mage - or any combination thereof.


Also note that humans have the option of using the Shrine of Versatility to raise their class cap to 200%.

How Classes Relate to Skills

1. Class specific skills belong under one of the following categories: Fighter, Mage, Priest, Monk or Rogue

2. The highest skill from a class category determines the class %

3. The maximum total combined class % points is 125% for humans, and 100% for non-humans.


For example, if you have stealth at 20%, magery at 50% and longswords at 30%, then you will be 20% Rogue, 50% mage and 30% Fighter.


The Skills belonging to each class category are as follows:

  • Fighter skills: Axes, Blocking, Longswords, Maces, Polearms, Tactics
  • Rogue skills: Foils, Locks, Ranged, Shortswords, Stealth, Traps
  • Mage skills: Magery, Sorcery
  • Priest skills: Blessed maces, Divinity, Piety
  • Monk skills: Unarmed combat, Sanctity


For more detailed information, see: Class Skills.

Developing Your Class

It is generally agreed upon that you are better off simply maximising all the Class Skills in just one class.


Multiclassing

Since humans get an extra 25% in addition to a full class, they can effectively multi-class to some extent. A fighter with 25% in magery will be able to cast the light spell for example.

However by meditating at the Shrine of Versatility, a human character (only) can increase their class cap beyond 125%, and all the way to 200%. Essentially, this allows a human character (albeit at a cost of a number of level-ups) to attain 100% in two classes!