Updates in 2006

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1.1.9 (Dec 27, 2006)

  • scrolling list filtering
  • use = to set prices on player merchants

1.1.8 (Dec 22, 2006)

  • increased item level requirments
  • level req on health scrolls
  • proper artifact levels
  • fixed poly pile cheese
  • better drops
  • crafted high level enchs are soulbound
  • repair scroll no longer craftable, only repairs 14%
  • improved repair scroll found as a drop and repairs fully
  • soulbound items can be dropped (and repaired or displayed) but are owned by the dropper and can't be picked up
  • a bunch of new artifact weps
  • adamantium weapons (drop only)
  • 3 new weapon materials (drop only):
    • barbed - chance of wounding
    • runed - increased crits
    • addled - chance to confuse
  • fixed create character avatar pink bg
  • boss names back on
  • can train skills at university to 50%
  • tweaked a lot of client side delays, for example, you can bandage then med immediately now
  • can't change levels when encumbered
  • tinted jewelry drops (eg gold ring)
  • NG: stats not bumped when skill is limited or capped (this isn't quite right but it fixes the basic problem/cheese)


(another couple of months off)


1.1.7 (Sept 18, 2006)

  • packet encryption
  • transparent background monster & player tiles
  • bug fixes

EAO fork - 10 Sep

  • saving cooloffs to player files
  • more scripted quests

EAO fork - 3 Sep

  • scripted mob loot
  • searchable secret doors

EAO fork - 6 Sep

  • races
  • class reqs for armour
  • configurable patcher

EAO fork - 3 Sep

  • scripted spells
  • scripted quests
  • custom names for merchants
  • added non-pvp option for server
  • finished skills/classes linkages

EAO fork - 2 Sep

  • added 'a' for activate
  • added scripted switches

EAO fork - 31 Aug

  • custom xp for mobs in monsters.txt
  • attaching scripts to spawners
  • giving mobs waypoints & patrolling
  • monster heartbeat script hook

EAO fork - 29 Aug

  • configurable mana types
  • renamable stats
  • finished first lua trigger (step)

EAO fork - 24 Aug

  • rewrote food

EAO fork - 22 Aug

  • gutted hard coded items ( to be scripted )
  • rewritten crafting to be much more configurable

EAO fork - 20 Aug

  • added LUA scripting engine
  • more spells backend rewrite

EAO fork - 16 Aug

  • added common.cfg

EAO fork - 8 Aug

  • startd rewriting spells server side code so they are much more configurable

EAO fork - 4 Aug

  • laser effect
  • soft coded starting inventory

EAO fork - 3 Aug

  • optional item requirement for using spell/ability
  • fixed classes probably completed by now

EAO fork - 31 July

  • added energy bar, rage bar to bottom right bar area of client
  • more bindable moves - alt-drr, shift-alt-dir etc
  • moved specials into spells

1.1.6 (July 17, 2006)

  • home and end keys work when using the scrolling inventory screen move to top or bottom of list
  • h-key pickup no longer spams server
  • bug fixes

EAO fork - 17 July

  • widescreen (to be scrapped Aug 31 2008 with 800x600 client)
  • fixed items in client side maps
  • ammo types in weapons.txt
  • optional class restrictions on weapons

EAO fork - 26 June

Started work around this time on EAO, a fork in EUO codebase which eventually got merged back in 2007.

  • scrapped Ultima casting of spells, added scrolling list of spells - using c (later changed to shift-c and ultima casting with c re-introduced)
  • added wisdom


(6 months off)