Advanced Crafting
From EUO Manual
This page describes the extra skill required to craft magic items and tinted items. The information contained in this page applies to the following crafts:
Contents |
Tinted Ingredients and their Skill Requirements
Tinted Metal Weapons and Armour
There are 6 types of metal (other than iron) that can be crafted into weapons and armour. The following table outlines the extra skill required to craft tinted metal items:
| Metal tint | Extra skill required | Weapons | Armour |
| Plain | none | Y | Y |
| Gold | +10% | Y | Y |
| Copper | +15% | Y | Y |
| Silver | +15% | Y | Y |
| Venomous | +20% | Y | N |
| Steel | +30% | N | Y |
| Blackrock | +30% | N | Y |
| Mithril | +45% | N | Y |
Eg: to craft a plain longsword require 2% skill in weaponsmith. To craft an copper longsword requires 17% skill, and so on.
Tinted Wooden Weapons and Shields
There are 5 types of wood (other than plain wood) that can be crafted into weapons and armour. The following table outlines the extra skill required to craft tinted wooden items:
| Wood tint | Extra skill required | Weapons | Armour |
| Plain | none | Y | Y |
| Ash | +10% | Y | Y |
| Oak | +15% | Y | Y |
| Silverleaf | +15% | Y | Y |
| Venomous | +20% | Y | N |
| Ebony | +30% | N | Y |
Eg: to craft a plain staff require 4% skill in woodcrafting. To craft an oak staff requires 19% skill. An Ebony staff requires 34% skill, and so on.
Tinted Cloth
There are 3 types of cloth (other than plain) that can be used by the tailor. The following table outlines the extra skill required to craft tinted cloth items:
| Cloth tint | Extra skill required |
| Plain | none |
| Goldweave | +10% |
| Boiled | +15% |
| Silverweave | +15% |
| Darkweave | +30% |
Eg: to craft plain cloth gloves require 4% skill in tailoring. To craft goldweave gloves requires 14% skill. Darkweave gloves requires 34% skill, and so on.
Tinted Leather
There are 2 types of leather (other than plain) that can be used by the tailor. The following table outlines the extra skill required to craft tinted leather items:
| Leather tint | Extra skill required |
| Plain | none |
| Goldweave | +10% |
| Boiled | +15% |
| Silverweave | +15% |
| Studded | +30% |
| Darkweave | +30% |
Eg: to craft plain leather gloves require 10% skill in tailoring. To craft boiled leather gloves requires 25% skill. Studded leather gloves requires 40% skill, and so on.
Magic Weapons and Armour
As with tints, crafted magic items require more skill than non-magic. To craft a magic item, you need the corresponding magic raw material - eg to craft a shortsword+1 you need an ingot of attack+1. This is further illustrated in the following table:
| Item | Raw material |
| longsword + 1 | ingot of attack + 1 |
| staff + 2 | log of attack + 2 |
| chain coif + 1 | ingot of defense + 1 |
| copper heater + 3 | copper ingot of defense + 3 |
| blackrock full helm of strength + 15 | blackrock ingot of strength + 15 |
Obtaining the Raw Materials - the Wand of Deconstruction
While non-magical logs and ore (ie they do not have a + on them) may be harvested in the wild, magic raw materials can only be retrieved from existing magic items by use of a Wand of Deconstruction.
Slaying weapons
The following table shows the premiums for magic weapons:
| Weapon + | Extra skill required |
| +0 | none |
| +1 | +8% |
| +2 | +16% |
| +3 | +24% |
| +4 | +32% |
| +5 | +40% |
Eg: to craft a plain staff require 4% skill in woodcrafting. To craft a staff+1 requires 12%, and to craft a staff+5 requires 44% in woodcrafting.
Defense items
The following table shows the premiums for items that add a +defense:
| Defense + | Extra skill required |
| +0 | none |
| +1 | +10% |
| +2 | +20% |
| +3 | +30% |
| +4 | +40% |
Eg: to craft a plain full helm requires 6% in armourer. To craft full helm + 3 requires 36% in armourer, and so on.
Stat bonus items
The following table shows the premiums for items that add a + to a stat (ie dexterity, strength and intelligence):
| Stat+ | Extra skill required |
| +0 | none |
| +1 | +5% |
| +2 | +10% |
| +3 | +15% |
| +4 | +20% |
| +5 | +25% |
| +6 | +30% |
| +7 | +35% |
| +8 | +40% |
| +9 | +45% |
| +10 | +50% |
| +11 | +55% |
| +12 | +60% |
| +13 | +65% |
| +14 | +70% |
| +15 | +75% |
Eg: to craft a plain platemail requires 29% in armourer. To craft platemail of strength + 10 requires 79% in armourer, and so on.
Tinted Magic Items
Magic items that have a tint may be crafted too. The minimum skill is the minimum skill required to craft the plain item PLUS the requirement for the tint PLUS the requirement for the enchantment.
| Item | Minimum skill required | Ingredients |
| platemail | 29% | 12 ingots |
| silver platemail | 44% (+15%) | 12 silver ingots |
| platemail of dexterity + 10 | 79% (+50%) | 12 ingots of dexterity + 10 |
| silver platemail of dexterity + 10 | 94% (+50% + 15%) | 12 silver ingots of dexterity + 10 |
